Skyline Playtest
Playing now
3−2 vs. yesterday
27%of peak
Launch peak so far
1121:35 UTC
Playing now
3−2 vs. yesterday
Launch peak so far
1121:35 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Skyline Sim v0.8.42 Patch Notes Now live on the Playtest default branch for macOS and Windows. Update through Steam to play. Changed · Recruitment attracts twice as many applicants, helping you fill staffing gaps sooner. Fixed · Flights can wait for overnight maintenance to finish when a legal delay is possible, keeping connected return flights together. · Spare-aircraft recovery checks the complete positioning and return rou… | 25300259 | |
| Game update | Skyline Sim v0.8.41 Patch Notes Now live on the Playtest default branch for macOS and Windows. Update through Steam to play. Fixed · Fast-forwarding can recover the latest saved progress after a simulation interruption, preventing season mismatches when continuing. · The planning market panel stays visible when a forecast fails, with clear status information instead of disappearing. Full changelog | 25289507 | |
| Game update | Skyline Sim v0.8.40 Patch Notes Now live on the Playtest default branch for macOS and Windows. Update through Steam to play. Changed · Support staff recruitment is now 60 times faster and starts during the opening month, helping dispatch and ground teams catch up with your fleet sooner. · Ordinary qualified support hires can start work immediately. Maintenance and management onboarding takes one month, while specialist servic… | 25288218 | |
| Game update | Skyline Sim v0.8.39 Patch Notes Now live on the Playtest default branch for macOS and Windows. Update through Steam to play. Fixed · Saves load correctly after unused airports are removed from the airport list. Full changelog | 25282378 | |
| Game update | Skyline Sim v0.8.38 Patch Notes Now live on the Playtest default branch for macOS and Windows. Update through Steam to play. Fixed · Route details stay clear of the route list while planning. · Planning slot badges reflect the slots actually held by draft flights. · Guantanamo and Vandenberg military airfields no longer appear as airline airport choices. · Larger fleets start with aircraft details collapsed, making the fleet… | — | |
| Game update | Skyline Sim v0.8.37: Aircraft Acquisition and Crew Recovery Now live on the Playtest default branch for macOS and Windows. Update through Steam to play. Added · Acquisitions now guides new-aircraft choices through configuration, financing, crew readiness, and delivery. · The gameplay build number and a Playtest development notice are visible in game. Changed · Bug reports attach compressed saves by default and can resume interrupted uploads. · Playtest… | 25277142 | |
| Game update | Updates notes for version 0.8.31 Fixed - Aircraft can return to their planned ferry tour after an interruption, keeping the next flights available. - Fast-forwarding after a live flight disruption now continues from the recovered game state. - Planned cancellations no longer send aircraft to the wrong position during disruption recovery. - Crew recovery and rest. | — | |
| Game update | Updates notes for version 0.8.30 Added - Fleet Home gives you one place to inspect aircraft, livery designs, revisions, and repaint status. - Brand workspaces now show your marketing history and spending by market, with clearer progression and regional context. - Choose a saved airline directly from the expanding globe, with the full save card available as a clickable entry. - Import shareable Emirates A380 and Wizz Air A321 l… | — | |
| Game update | Updates notes for version 0.8.28 Added - Create airline logos with editable shapes, wordmarks, lockups, and saved brand revisions. - Customize aircraft in the Fleet Workshop, share livery designs as portable files, and use the expanded paint-ready fleet. Changed - Brand, livery, and network planning workspaces now share a cleaner command layout, making it easier to move between planning and presentation work. - Aircraft paint… | — | |
| Game update | Updates notes for version 0.8.25 Added - Available standby crew can now cover small pilot shortages, helping flights stay staffed when your roster is tight. Changed - Crew changes now handle workload limits more smoothly and favor staff already based at the right airport. Fixed - Booking records stay connected correctly when you load a save or fast-forward through time. | — | |
| Game update | Updates notes for version 0.8.25 Fixed - Schedules and maintenance plans now stay accurate when you load a save or fast-forward through older flight information. - Booking totals now include only the offers that finish together, keeping aircraft purchases and available inventory in sync. | — | |
| Game update | Updates notes for version 0.8.24 Fixed - Preserved retained FlightOps span transitions and resolved maintenance cover across save recovery. - Rebuilt retained carry across uncertified source boundaries and isolated adopted occurrence roots before span writes. | — | |
| Game update | Updates notes for version 0.8.23 Fixed - Preserved complete skip checkpoints, restored delivery ceremonies after ticks and skips, and kept retained flight operations state authoritative. - Kept pending fleet deliveries visible and prevented aircraft from being assigned before their delivery was complete. | — | |
| Game update | Updates notes for version 0.8.22 Reworked pause, save, report, and settings interactions so their controls and overlays behave consistently. Recovered isolated carrier collapses before the daily commit and restored authoritative simulation state when a clock publication is discarded. Kept founding country actions stable while hovering and kept the save dialog above the pause overlay. | — | |
| Game update | Update notes for version 0.8.21 Preserved the simulation clock and skip-ahead state through traffic recovery. | — | |
| Game update | Updates notes for version 0.7.349 Added - Added richer demand behavior across passenger purpose, airport choice, directional calendars, route quality, macro cycles, and market memory. - Added versioned route-demand revisions and consistent demand surfaces across planning, globe, and route details. Changed - Reworked demand, route candidates, connection feeders, flight loads, and fare projections around shared worker-published r… | — | |
| Game update | Updates notes for version 0.7.348 Added - Added an equipment economics workspace with load, profit, and operational-fit comparisons. - Added a persistent Plan Snapshot and demand funnel across Operation, Schedule, and Commercial planning. - Added fare-first pricing with per-cabin before-and-after projections. - Added a rotation journey view with outbound and return legs, onward-market context, and a persistent plan scorecard. -… | — | |
| Game update | Updates notes for version 0.7.345 Added - Added Near, City, and Skyline building-stream distance settings for globe views. - Added richer procedural brick, glass, and gravel materials for OSM buildings. - Added richer night-building detail with a tighter draw ring. - Added short-, medium-, and long-haul filters for demand-overlay route suggestions. - Added a Books modal with an obligations calendar and daily ledger. - Added a B… | — | |
| Game update | Updates notes for version 0.7.342 Added - Reworked the route dossier into a full-bleed competition stage with a demand funnel and published nonstop, nearby-metro, and connecting competitors. - Added the ability to reprice the route dossier using another owned aircraft type that can fly the route. Changed - Rebalanced regional demand in various places. Fixed - Paused capacity wind-down enforcement so eligible routes are not auto… | — | |
| Game update | Updates notes for version 0.7.341 Changed - Player aircraft and route overlays now follow filed navigation routes, while unrouted traffic stays hidden instead of flying unrealistic direct paths. - Improved UI responsiveness by batching compound actions, limiting refreshes to the current day, and preventing always-on panels from rebuilding every simulation tick. - Recurrent crew simulations now book in a single dispatch, and inc… | — | |
| Game update | Updatez notes for version 0.7.340 Added - Added a founding Leadership step with executive rosters, strengths, and candidate advantages. - Added founder portrait customization with gender selection, larger portraits, and face rerolling. - Added a Chief Pilot day-one ramp briefing, startup-rights correspondence, and a founding certification flow through operational status. - Added Governance workstation shells with executive titl… | — | |
| Game update | Updates notes for version 0.7.336 Added - Added the Fleet Aircraft Pools workstation for creating, naming, moving, and automatically syncing aircraft pools. - Added the ability to assign flight series and cover flights using aircraft pools or specific tails. - Added mixed-pool cabin range display and per-occurrence seat controls. Changed - Route Planner now scopes rotation checks, connection grading, and departure choices to th… | — | |
| Game update | Updates notes for version 0.7.335 Added - Added a full first-hour tutorial covering route planning, rotation timelines, People Planning, policies, aircraft delivery, and first flights. - Added lounge music with multiple tracks, crossfades, and separate Master, Music, and SFX volume controls. - Added click, confirm, and warning sounds to shared controls. - Added a warmed title globe and clearer Continue flow for existing saves.… | — | |
| Game update | Updates notes for version 0.7.334 Fixed - Fixed airport, city, ATC, and operations labels ignoring the selected IATA/ICAO preference. - Fixed route detail labels appearing in all caps instead of sentence case. - Fixed current-season rotations being blocked when slot holdings have not yet been filed; they can now be assigned with `ASSIGN ANYWAY` while the slot warning remains visible. | — | |
| Game update | Updates notes for version 0.7.333 Added - Restored route inspection from the globe’s left edge without leaving the map. - Added inline fare editing in the cabin table with compact scope and effective-date controls. Changed - Improved mature time skips by avoiding repeated competitor-world expansion and redundant cash-schedule replay. Fixed - Fixed playtest errors caused by attempts to unlock unpublished Steam achievements. - Fi… | — | |
| Game update | Updates notes for version 0.7.331 Fixed - Fixed the Used Aircraft Exchange crashing when sorting by “Best value vs market.” | — | |
| Game update | Updates notes for version 0.7.331 Added - Added faster crew supply projections for People Planning and hiring forecasts. Changed - Reduced redundant workforce forecast calculations when demand inputs have not changed. Fixed - Fixed Finance cockpit cash pulse charts going blank beyond the 93-day rollup window. - Fixed founding dossier AOC dates and filing previews not following the selected year. - Fixed lessor cards showing pri… | — | |
| Game update | Updates notes for version 0.7.330 Added - Added destination arrival times to connection departure options, including next-day markers. - Added reliable used-aircraft inventory initialization for new games and empty legacy imports. Changed - Improved long time-skip performance by indexing active events by month and pruning completed hiring campaigns. - Updated save migration to discard retired manufacturer simulation data while… | — | |
| Game update | Updates notes for version 0.7.328 Added - Added a guided route-planning wizard that starts with aircraft and connection choices, then assigns aircraft before publishing. - Added the ability to fit a new service into an available gap in a tail’s rotation and publish only that service. - Added clearer aircraft-fit ratings for real tails and fleet-level schedule verdicts. - Added inline departure details, blocked-departure warning… | — | |
| Game update | Updates notes for version 0.7.327 Added - Added a guided first-crew step that takes new players straight to People Planning. - Added a workforce outlook showing who you need, who is ready, who is training, and when shortages may appear. - Added clearer HR policies for staffing levels, hiring speed, pay, service quality, and cash protection. - Added easier crew management with grouped rosters, crew details, and individual route-… | — | |
| Game update | Updates notes for version 0.7.323 Fixed - Fixed Settings modal layout and scrolling. - Fixed Rust slot-capacity installation during startup. | — | |
| Game update | Updates notes for version 0.7.321 Added - Added airframe reliability tracking, warned risk, and deterministic overhaul planning. - Added richer tail-maintenance dossiers and airframe life-extension guidance. - Added generalized oceanic route authority and daily route editions. - Added Rust-backed manufacturer factory and slot-ledger workflows. Changed - Refreshed aircraft acquisition with clearer player-facing options and a mor… | — | |
| Game update | Updates notes for version 0.7.311 Added - Added operational flight-level assignment and clearer flight-level details in route planning and globe inspection. - Added route dossiers and selected-aircraft route inspection. - Added persisted route revisions and season-aware timetable drafting. Changed - Unified navigation authority across planning, dispatch, traffic, and time skips. - Improved route catalogs, solver performance, an… | — | |
| Game update | Updates notes for version 0.7.214 Added - Added quality-scaled globe terrain rendering. - Improved atmosphere around the globe chase camera. - Deepened ocean rendering on the globe. Fixed - AI now tolerates duplicate manufacturer commitments. | — | |
| Game update | Updates notes for version 0.7.213 Added - Added a dedicated delivery-assignment stage and fuller completion flow for aircraft acquisitions. - Added clearer engine and lease-term details during acquisition. - Exchange-market filters can now be collapsed for a cleaner workspace. Changed - Negotiated counter-terms now carry through deal sheets. - Acquisition, finance, delivery, and confirmation workspaces now use more consistent l… | — | |
| Game update | Updates notes for version 0.7.211 Added - Aircraft acquisition now has a dedicated cabin-design stage before negotiation. Fixed - Returning to earlier acquisition stages no longer loses negotiation progress. - Manufacturer backlog trends now remain safe and readable for unexpected data. | — | |
| Game update | Updates notes for version 0.7.2 This update brings stronger base operations, network planning, service chains, aircraft trading, and competitor strategy. It also adds a used-aircraft market, Indonesian founding jurisdiction support, and broad English and Polish localization. Long-running games now run more smoothly, and older saves keep their history and competitor information. Added - Base operations now begin from the globe… | — | |
| Game update | Updates notes for version 0.6.31 Added - Maintenance planning can now keep difficult-to-replace rotations flying when an aircraft enters maintenance. If the best substitute is already assigned to an easier route, Skyline can move that route to another compatible aircraft too. The full reassignment is applied only when every affected flight remains feasible. - Auto Schedule now offers Efficient, Balanced, and Reliable modes. Ev… | — | |
| Game update | Updates notes version for 0.6.30 Fixed - Optimized rotation assignments now activate at the next operating-day boundary, keeping the current operating window coherent. | — | |
| Game update | Updates notes for version 0.6.29 Fixed - AI carrier cash balances now stay aligned when restoring saves across the Rust simulation cutover, preventing finance drift during lifecycle processing. | — | |
| Game update | Updates notes for version 0.6.28 Added - Fleet planning now shows the maintenance reserve requirement, making standby needs clearer. Fixed - Recurring rotations now stay stable when autoscheduling. | — | |
| Game update | Updates notes for version 0.6.27 Added - Route service summaries now show daily seat capacity and load factor. Fixed - Legacy AI saves now accept valid migration gaps correctly. - Inactive sponsorship links no longer appear underlined. - Pressing F8 during airline founding now opens bug reporting as expected. | — | |
| Game update | Updates notes for version 0.6.26 Added - Added airport search to the Routes screen, making it quicker to find services by airport. Fixed - Existing services now open directly in their route detail view from both the Routes screen and the network planner. - Competitor routes in network planning now use the authoritative simulation data. - Legacy AI saves now show a clear compatibility warning from the main menu. | — | |
| Game update | Updates notes for version 0.6.25 Added - Added shareable cabin presets, allowing cabin configurations to be exported as `.json` files and reused. - Added a cabin preset library for browsing and loading saved cabin configurations. - Expanded the cabin configurator with a more realistic service architecture for cabin monuments. Changed - Improved autoscheduling performance when rebuilding the live flight window after schedule ch… | — | |
| Game update | Updates notes for version 0.6.24 Fixed - Aircraft bought before your first published flight now stay paid for. The purchase could be handed back at the month close and show up again as positive income, so time-skipping players ended up with aircraft they never paid for. - Every new game now starts with a stocked used-aircraft market. - Long-running saves load faster and use less memory: the rival-carrier world and the used-air… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.