ELEVATOR: AVICI
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All-time peak
28 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
28 Sep 2026
| Published | Title | Build |
|---|---|---|
| Updated to v1.2.1 (Official Release). Optimized overly lengthy in-game cutscenes Updated to v1.2.1 (Official Release). Optimized overly lengthy in-game cutscenes. · Rewrote CG logic and added a skip button for CG animations. You no longer need to rewatch long, tedious cutscenes repeatedly! · Fixed a rare bug where invisible walls trapped players inside the elevator with no way out. Extra collision checks have been added to prevent this issue. · Players no longer need to ret… | 24416173 | |
| Updated to v1.1.3, improved the trigger experience for End3 Updated to v1.1.3, improved the trigger experience of End3. The trigger zone for End3 has been greatly expanded, so you won’t have frustrating gameplay from failing to align with the trigger target. A note from the developer: It’s almost a week since launch. I’ve thoroughly reflected on all the issues players encountered. This is my first game released on itch.io, and I poorly designed the save… | — | |
| Instructions for triggering all hidden achievements and the total of 3 endings Please check 3 Ending Tutorials.txt in the game root directory, i.e. the game folder. It contains the trigger conditions for all achievements and the 3 endings : ) | — | |
| If you encounter problems while trying to unlock all endings Important: If you encounter problems while trying to unlock all endings, please open 3 Ending Tutorials.txt in the game folder and read it. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 27 Jul 2026 | Mon | 17:02 | Updated to v1.2.1 (Official Release). Optimized overly lengthy in-game cutscenes | 24416173 | public | 1 | — |