Pirate Twist
Last seen
0Sampled 15 minutes ago · not a live figure
—of peak
All-time peak
110 Sep 2026
Last seen
0Sampled 15 minutes ago · not a live figure
All-time peak
110 Sep 2026
| When | Field | Change |
|---|---|---|
| headerImage | 3ce67820…/header.jpg | |
| headerImage | 3ce67820…/header.jpg | |
| headerImage | 3ce67820…/header.jpg |
| shortDescription | A top-down naval roguelite where your ship is a mobile base. Build it module by module, sail through dangerous waters, fight pirates, and return to port richer — or don't come home at all. Every run is a gamble. → A top-down naval roguelite where your ship is the only home you have. Fit her out gun by gun, pick your route through three hostile seas, and swing your broadside onto anything flying a black flag. Come home richer, or don't come home at all. |
| earlyAccessPromise | We plan for approximately 6 to 12 months in Early Access. The goal is to reach 1.0 once the planned content additions (more module types, more captain archetypes, a multi-ship fleet, additional encounter variety) and community-driven balance work feel complete. We'll be transparent about the timeline as we go. If more time is needed for a feature or pacing pass to land right, we plan to take it rather than rush a 1.0 that doesn't earn the badge. → Roughly 6 to 12 months from the July 2026 launch. 1.0 lands once the planned additions (pick-your-crew, a multi-ship fleet, more captains and modules, an endless mode) and the balance work behind them feel finished. We would rather move that date than ship a 1.0 that has not earned it. If the timeline shifts, it gets said out loud in the patch notes. |
| headerImage | 3ce67820…/header.jpg |