Verum Titan Playtest
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Lots of Fixes Player can now walk out of shield. · Fix simple gun doesn't go full auto when pressing shoot too long. · Enemy: Replaced death animation to rag-doll physics. · Added async loading of animations, should be more robust now. | — | |
| Game update | Additions Waypoints have now Numbers. · Gamepad Button remapped. · Added Backend system for future Steam Achievements. | — | |
| Game update | added Details Added Details in Level 2 | — | |
| Game update | Added Environment Elements Added Signs and environment elements | — | |
| Game update | Balanced fights. Balanced amount of enemies in areas in Level 1. · Added small details. | — | |
| Game update | Small addition Added Markers for things that can be opened. · Made explosion simulations better. · very very small raytrace improvements. | — | |
| Game update | Small addition Added AutoReload of Weapons as an option | — | |
| Game update | Small additions and imporvements Added Waypoints to levels for easyer navigation. · Weapons can now only reload when already fired. · Level End Animation has soft fade out. | — | |
| Game update | Variouse small improvements and bug fixes Less camera shake at sprint animation. · Hands only visible when holding a gun. · Black-hole gun now no self damage. · Cleaners now stick to the ground. · Level end Animation play now better. · Larger size of subtitles. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.