Castillon Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
312 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
312 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Untitled It’s been a hectic week with the demo release and we’re so happy to see so many people enjoying the game! A few bug fixes came in thick and fast and now we’re levelling off a bit so we can start to improve some of the experience thanks to all your feedback. Keep it rolling in and please do tell us if there’s anything you’d like to see in the upcoming builds! | — | |
| Steam news | Demo Out Now + WW&W Event! Today kicks off the Witches, Wizards & Warlocks event hosted by Weekend Games Discover over 100 upcoming and discounted titles themed around powerful beings known as Witches, Wizards and Warlocks! To celebrate this event, we have some big news ... Steam Demo! Late last year, Castillon entered a period of development hiatus to focus on other work. But earlier this Spring, development resumed in… | — | |
| In-game event | 2026 Playtest update! New items since the previous playtest version include: · Main Menu - Particle decorations · Level Select - Lighting and particle decorations, improved sizing and font readability · All levels - Set dressing overhaul, resource collection now flies to castle and up into UI only if on screen, horse galloping animation, tweaked crystal pickup sizing down a tad, tower animation catapult when firing,… | — | |
| Community | Tower Defense Fest Thank you to Steam for organizing an official Tower Defense Fest ! This is a wonderful, highly variable genre that easily feels worthy of dedicated celebration! 2 Left Thumbs has 5 total games taking part, 4 of which are upcoming. Please check out this selection of other TD releases, as well as the full event for more great options! 17.waves An online multiplayer TD, made for 1-4 players. It pl… | — | |
| In-game event | New Playtest with Visual Overhaul Improved Visuals An immediate priority of picking development back up, was re-evaluating the current visual style. There was an agreement that the previous version of the game didn't have the visual flair needed to help it pop. It was a little too flat, and not very "magical". Hopefully with the addition of better lighting, vfx, and some enhanced designs - the game will start to feel more like… | — | |
| Sale | 2026 Publisher Sale Today kicks off the big 2 Left Thumbs Publisher Sale ! Explore the full event page to scope out loads of discounts, free games, bundles and more! Castillon We first announced 2 Left Thumb's involvement roughly 1 year ago. In that time we've run a few successful playtests that help highlight what people liked most about the game. After a hiatus to go rethink our overall direction, we are excited… | — | |
| Community | Ancient Costume Game Festival Thank you to CubeGame for organizing and including Castillon in the Ancient Costume Game Festival Be sure to check out the event page for discounts, demos and previews of other great indie titles! Playtest The public playtest for Castillon is ongoing! If you're interested in getting an early look at the game, you can join now . Any feedback you can give is greatly appreciated and will directly… | — | |
| Game update | Playtest 7th Patch note Volume slider reset bug fixed · Boss health bars more visible · Some movement sounds for tower golem and holy knights fixed · Some 3 rune towers firing rate reduced · Slight adjustment of neutral camps in level 2 · Healing shrine cost reduction · Pickup ui animation · Adjusted teleport code to avoid glitches. 200k+ enemies slain so far this playtest, keep it up! | — | |
| Game update | Playtest 6th Patch note Day timer now pauses during the 1st day on a new level until you take action. · New enemy death vfx · HUD enemy spawn icons now have additional + symbols when a mixed spawn is coming · Codex bugs rectified · Wizard's auto projectiles no longer whiff targets · Reduced Holy Knights AOE damage · Reduce Bone Wall's Health. · Pause Icon near day timer shown when game is paused Hundreds of thousands… | — | |
| Community | ANZ IndieFest 2025 Thank you to The Indie Brew for organizing and including Castillon in the ANZ IndieFest ! You can find our trailer included in the ANZ Indie Showcase @46:34 Be sure to check out the event page for discounts, demos and previews of other great indie titles coming out of Australia and New Zealand! Playtest The public playtest for Castillon is ongoing! If you're interested in getting an early look… | — | |
| Game update | Playtest 5th Patch Note Changed volume sliders to logarithmic. · Tier 2 Archers population cost corrected to 4. · Drafting building upgrades with existing buildings will no longer negatively affect population. · Some text fonts enlarged. · Build screens and Upgrade screens can no longer be opened simulataneously. · Fixed some double tap UI issues. Thank you for all the feedback helping make the game all it can be! | 19864411 | |
| Game update | 4th Playtest Patch notes Level 3 collider fix · Drafting building upgrades no longer cost resources (fixed bug). · Teleport bug when blocked fixed. | — | |
| Game update | Playtest 3rd patch notes Getting caught on tower upgrade fixed · Fixed volume sliders · Reduced wall health and increased cost · Some text typos fixed. Many thanks to those who left feedback. Please continue to do so as it helps improve the game! | — | |
| Game update | Playtest 2nd Patch Notes Lowered star requirements for tutorial · Reduced tower lighting · Fixed chest sound · Fixed Plague Tower missing and rebuild · Ranged enemy units now stop to fire Thanks again for the play test feedback, please keep it coming and we'll continue to improve the game! | 19684414 | |
| Game update | 1st Playtest Patch Improved unit pathing · Stopped swordsman spawning mid air · Fixed some nav issues Buffed most spells power · Reduced some rune drops · Clarified tutorial resource collection pointer · Volume slider response fix Keep up the feedback thank you 🙏 | 19684414 | |
| Steam news | Public Playtest is NOW OPEN Public Playtest Today kicks off the first public playtest for Castillon! Anyone who had previously registered for the playtest will now automatically be granted access. Anyone new simply needs to click the green " Join The Playtest " button the the game's store page. A lot of work has gone into the project this year, finding what we hope to be a unique blend of genres. We've taken the basics of… | — | |
| Steam news | Sign-up for the upcoming Playtest! PLAYTEST Castillon development is going strong, and the game has been taking shape rapidly. After some more time is spent implementing and polishing a few new features, we are planning to run public playtest ! Your feedback would be greatly appreciated, and will help steer the final direction for Castillon. On the main Steam page, directly below the screenshots, there is a button to Request Acc… | — | |
| Community | Player levelling and choice of spells! Hey everyone! I'm excited to announce we'll be moving spells out of the loadout and into the battle itself. Giving you more choices and flexibility to play as you like! So will it be a focus on units, towers, player skills or economy? That'll be up to you as the commanding wizard! | — | |
| In-game event | Rune sockets! Towers in Castillon now can be fitted with runes of power found by exploring the map and defeating enemies! Different combinations of magic schools will lead to additional augmented abilities! We're looking to extend the sockets into other areas like weapons and barracks. So stay tuned for updates! | — | |
| In-game event | Double the resource collection rate, more choices and more fun! After another round of great feedback, we've tweaked the resource collection by workers a fair bit! This means early game theres more choices available opening up the building options. I'm super happy with this suggestion and welcome further feedback when our test sessions resume! As always keep an eye out for more right here by wishlisting! | — | |
| In-game event | Highscore system update Following ever helpful feedback, we've added a clearer scoring system at the end of a win. There are also some lovely quality of life issues we're tackling such as the building placement controls and the ever expanding waves of enemies tweaking. Stay tunes for more updates as we continue to develop Castillon! | — | |
| In-game event | Better rotation controls, treasure chests, new spells! I'm excited to share that after plenty of very nicely worded feedback (people basically saying they hate the old rotation of buildings when being placed), I've reworked it to follow the controller right stick or mouse! Lovely controls are back in town! Also to note, some people weren't finding the little hidden treasure chests strewn about the map. Keep an eye out! Finally, check out the mine s… | — | |
| In-game event | Free building placement and rotation A popular request in play tests was to build wherever and whenever you like! So we've added just that. You can choose the building, and move it around and rotate it as you see fit! Here's a quick look at one of our play testers creations! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.