Johnny Graves—The Unchosen One
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
3Jan 2017
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
3Jan 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | The Best 5 Bucks You’ve Ever Spent! We’ve settled on a final price of 4,99e for Johnny Graves – The Unchosen One. Our vision for the finished product evolved over time, so the game ended up slightly different than originally envisioned. Hence, the price was hard to decide. Also, we’re sort of new at this, so it took us a moment to get the hang of pricing in general. We think 4,99e is fair – we’d pay that much for it! After workin… | — | |
| Game update | Squashed a few bugs... Hey players! A patch just went live, addressing issues that have been brought to our attention since full launch. - The checkpoint bug is fixed (as far as we can tell). Let us know if it persists. - Glitchy movement has been softened. If the problem continues, try turning on v-sync. - The first couple of levels are now quicker to get through, allowing players get to the main action sooner. - Ro… | — | |
| Community | Hunting Down & Destroying Bugs Hi guys! Just wanted to let everyone know, that we're aware of certain bugs in the game, and we're presently working on examining and fixing them. In the meantime, here are some solutions you can try: - If you're experiencing problems with your checkpoints, try restarting the game. - If you're experiencing glitchy movement, we recommend turning on v-sync. We massively appreciate you notifying u… | — | |
| Game update | Untitled | — | |
| Game update | Untitled | — | |
| Game update | FULL LAUNCH! Johnny finally goes to Hell... on a rampage, with a revolver. Today is the day: Johnny Graves - The Unchosen One is now a full game. Every feature we planned, all of the story, every level and every achievement is there. It is done! We'll be supporting it and fixing any possible bugs, of course, and we might even do some additional polishing and tweaking. But our job is mostly done; it's your turn now! Plunge into the civil war of Hell. Take Johnny - the… | — | |
| Game update | Untitled | — | |
| Game update | Untitled | — | |
| Game update | ARCADE PLAY MADNESS MODE Until Full Launch! We told you we wouldn't be updating Johnny anymore, before the full launch. But surprise - we did! After fixing a very annoying bug - Johnny getting stuck on stuff - we decided to give you guys a bit more than just a bug fix. Starting today, Johnny is in Arcade Play Madness Mode until full launch - that is, from March 15th to April 6th 2017. This means you can use ALL the gun spells right from… | — | |
| Community | TESTING STEAM ACHIEVEMENTS, WOOHOO! Hi, all ːsteamhappyː We're testing Steam achievements. They'll probably become visible on Steam during this time, but they will not actually be available for players until the full launch. You get to check them out, though! Thanks for your patience, you magnificent creatures! | — | |
| Game update | Untitled | — | |
| Game update | Untitled | — | |
| Game update | Johnny's Awakened in our January update! Johnny is now Awakened and has more magic skills right from the start of the game. In the Subway tunnels, you can use blink, shoot several enemies with one ricochet shot, destroy a fast enemy with an arcane missile, or explode monsters with a ground shot. Later on, you'll unlock an endothermic shot - and there's more to come in the full launch! After finding his way out of the subway tunnels, o… | — | |
| Community | WHY HAVEN'T YOU PLAYED OUR GAME? Hey you! Yes, YOU! We're doing some research, and it would help us immensely if you'd answer this question for us: If you have our game (Johnny Graves - The Unchosen One) but haven't played it or even installed it, why is that? a) I'm waiting for full launch! b) I got it in a bundle. Who knows, maybe I'll play it someday. c) I totally forgot I had it! I'll definitely play it, first chance I get… | — | |
| Community | January Update It's 2017 and the full release is getting closer. We plan on doing at least one regular Early Access launch, probably after January, and then focus all our effort on the final version of the game. The update will include an upcoming level, as well as more Gun Spells to blast enemies with. We’ve also been reworking the game’s narrative. We want to tell the story of Armageddon, the families of He… | — | |
| Community | Update from Game Lead Johnny has been in early access for about six months now. During this time we've received some great feedback from you guys. We've reworked, tweaked and altered many things based on the things we've heard the Early Access players comment. This has helped us take some large steps forward, and closer to the final, finished version of the game. Thanks to the Early Access model, we've been able to… | — | |
| Community | Golem The Golem was a monster we wanted to create as the main working horse of the Crimsons, who are the current lords of Hell. The idea was that it was constructed from flesh and magic around a steel-expanded skeleton and packed an immense punch, capable of stopping trains. It's power is put to use in a multitude of ways in Hell, but they're mostly used for heavy lifting. After the initial concepts… | — | |
| Game update | Untitled | — | |
| Game update | Untitled | — | |
| Game update | Johnny's Surprise Family Reunion In Our November Update! Johnny made it through the maze of subway tunnels to an emergency exit leading up to the subway station. This is where our new level (out on Nov 30th) takes place: beginning in the winding corridors and deserted platforms of the station, and ending with a boss fight on the rooftops of New York. To Johnny's inconvenience, the new boss can control animals, including Hellhounds. He also happens to… | — | |
| Game update | Subway lighting bug defeated & other little improvements! We've finally conquered that pesky bug with our latest patch, added today (Oct 21st)! More details: - Subway level lighting has been reworked and will no longer malfunction where it previously did - Subway level lighting is more optimized and should function more efficiently on less powerful devices - A solution to reduce level load times has been added - Occasional "blocky" appearance of certa… | — | |
| Community | The bugfixing continues... Just to get you guys up to speed: the potentially game-breaking problem we're having is with the lighting (or lack thereof) in the subway tunnels. It only appears to occur on some computers, mainly laptops. So if you're playing the subway level and the tunnels are completely dark, you've fallen victim to this stubborn glitch. But have no fear! We're working like house elves to put it right. ːst… | — | |
| Community | We're fixing a potentially game breaking bug ATM! Soon after publishing the update we found out there's a potentially game breaking bug - almost all of the lights are turned off for some players on the Subway level. We're working on it at the moment, and will upload a patch as soon as possible. We'll let you know when the bug's been fixed. Sorry for the inconvenience! | — | |
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| Game update | Untitled | — | |
| Game update | Go Back In Time With Johnny In Our October Update! If you've ever played our game and wondered how exactly Johnny wound up in a zombie-infested cemetery, you'll be pleased to know that our latest update, out on Oct 13th, will help clear that up for you. Remember how things ended after the boss battle with Padre? Well, we're not going into the catacombs just yet - we're going back in time, to the very first level. This update will take you to th… | — | |
| Community | Untitled | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.