Bombslinger
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Playing now
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All-time peak
Apr 2018
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | UPDATE #14: WINTER UPDATE Howdy Bombslingers! It’s been a while, but we finally have a build of Bombslinger we’re happy with in terms of content. On the updates menu this time · Improvements and fixes, waaaaay too many to list! · Multiplayer bots · Support for Simplified Chinese, Spanish, German, Dutch · Steam achievements and cloud saves We’re keeping the last chunk of the game for the final release which will happen i… | — | |
| Community | UPDATE #13! SUMMER BLAST UPDATE Howdy! We're hoping summer is treating you well! Apologies for going dark for a while but we needed to dig in the game, rehaul everything we deemend "unworthy"and integrate all the "meta" progression in the adventure mode. As a result the list of changes is just too long to post. Also, we...ehr.... did a poor job at writing it down as we went ^^. Long story short, this update is all about · pol… | — | |
| Community | Update #12: MEGA-UPDATE! Howdy! This update took a bit longer to get there but for good reason! It's the single biggest update we did to BOMBSLINGER! The change list is pretty huge and covers things like procedural enemy generation, a new environment with new enemies, player stats, rehauled loaoud screen, better UI, more music tracks, and much more! Things like item drops, leveing upgrades and snake oil potions have be… | — | |
| Community | UPDATE #11: Better controls and more! Howdy! We’re demoing Bombslinger at EGX Rezzed in London this week! We’re super happy to be there and we figured an update and a short sale would be a good way to celebrate! If you're in London, come and say hi! This updated improves the controls based on the feedback you guys have been providing us with. There's still a little bit of work there but we think we're close! Enjoy the update and le… | — | |
| Community | UPDATE #10: Lots of stuff! Howdy! Update number 10! It's a chunky one! We've been polishing and optimizing the game lately, improving the handling of the items and giving the audio some love. We also added a consumable item slot to allow the Bombslinger to carry more stuff around. We feel this update marks a good increase in the overall level of polish. Two more weeks of polish ahead before moving on to finishing the pro… | — | |
| Community | UPDATE #9: MULTIPLAYER ACT II Howdy! We took these last few weeks to rehaul the multiplayer component of the game and make it a much more enjoyable experience! Hopefully you'll find way more polished, stable and feature-rich. We're voluntarily keeping it simple in terms of games modes with an Quake-inspired deathmatch mode and a classic Last man standing one. We also heavily reduced the memory usage of the game. Let us know… | — | |
| Community | UPDATE #8: New UI Layout HOWDY! A new update is live. We played around with the in-game UI layout to make it more pleasant and readable. We still want to improve part of it but the feedback on the spirit required to use special items is more readable now (as in, "there is feedback now" ^^). Trading cards, badges, emoticons and profile backgrounds are also in validation so they should be available super soon. This is th… | — | |
| Community | UPDATE #7: FRA&ITA, boss rooms and more! HOWDY! BONJOUR! BUONGIORNO! We just pushed an update! We added-fixed-tweaked as expected but the standout features this time are the French / Italian localizations and new cool looking boss arenas. Localization-wise, more languages are incoming (Dutch and German are next!) and we'd like Bombslinger to be eventually available in as many languages as we can manage to find translators in. ^^ We're… | — | |
| Community | UPDATE #6: New progression system! Howdy! We just pushed a new big update on BOMBSLINGER. This one mostly focuses on completely revamping the progression system and making the whole game flow a lot better (we think ^^). We also added several new items and resources, making runs waaaay more varied, we improved the intro, we fixed many bugs and improved the game all-round. There still is a lot of work and polishing to be done but… | — | |
| Community | NEWS: Update incoming in a couple of weeks Howdy! Let us start by slinging out a heartfelt thank you to all those who played and streamed Bombslinger in the past few days! You're providing us with tons of valuable feedback. Thank you! Grazie! Dank u! Merci! This is just a quick note to let you know that we're working on a new update that will add new content and tweaks based on what we gathered from Bombslinger playthroughs around the n… | — | |
| Community | UPDATE #5: Better levels, bug fixes, harder challenge! Howdy! This update focuses on improving the levels and rooms for better diversity, especially in the Death Valley level. note : the game might be, maybe, possibly, quite super hard right now. Change log: · Reworked the level generation rules for bigger Death Valley and Black Woods levels · Improved enemy diversity in Death Valley · Increased the item prices in shops · Removed the boss music tem… | — | |
| Community | UPDATE #4: new boss, improved levels, chaining&combos Howdy! This is one important update for Bombslinger! We improved the level flow to make progression faster. The whole expertience will require further balancing but we think it's more enjoyable already. We also added chaining a new boss, new audio tracks, a new shop (about time!) and much more! Change log: · New levels structure and balancing · A new boss awaits in the forest · Combo and chains… | — | |
| Community | UPDATE #3: Multiplayer & Black Woods Howdy! This update took a little longer than our regular 2-week cycle but for good reason: Multiplayer battles and the Black Woods forest are here \o/ MULTIPLAYER We fixed a bunch of issues with the 4-player multiplayer battles and we think they're now solid enough to be moved to the main branch. You'll be able to play: · DEATMATCH : stronger, faster, meaner than your average bomber style game.… | — | |
| Community | NEWS: How the art of Bombslinger came to be Hi! We posted a new article on IndieDB detailing how we came up with the art of Bombslinger, how we made it work with our team setup and how in some cases it kind of turned out to be a headache :D Let us know if you'd like to know more! | — | |
| Community | Reinventing Bomberman as a solo experience Last week we published an article on IndieDB about the...err...inception of Bombslinger :) If you're interested in knowing how Bombslinger came to be, it's a good starting point. More articles are coming soon in which we'll look into more specific topics. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.