Panzer Island
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
16 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
16 Sep 2026
| Published | Title | Build |
|---|---|---|
| v0.1.7.95 - Cutscene & Tutorial Toggles Story cutscenes and guided tutorials now have their own on/off toggles, so you can play the way you want without switching difficulty. New: · Cutscenes toggle, on the world map and in Options. Turn story cutscenes on or off at any time. While on, cutscenes now replay every time you enter a stage so you never miss a scene. While off, they are skipped but stay available in the Cutscenes & Key Vis… | 25162316 | |
| v0.1.7.94 - Chapter Progress Fix This patch fixes a bug that could erase chapter progress, and corrects the difficulty-clear achievements, which were unlocking one tier too high. Bug fixes: · Fixed a bug where replaying a chapter you had already completed (for example, to clear it again on a higher difficulty) could wipe your progress in later chapters and lock you out of them. · Save files affected by this bug are now repaire… | 25150062 | |
| v0.1.6.93 - Story Rework & Offline Mode Story scenes across all chapters have been rewritten for stronger character moments, challenge mode no longer hangs when offline, and audio defaults are quieter out of the box. Story & dialogue: · Chapter 1 Stage 8: Nadeshiko openly questions Erika's decision to follow Drona, adding real friction to the team dynamic. · Chapter 1 Stage 10: Maria and Nadeshiko now affirm their commitment before t… | 24830761 | |
| v0.1.5.89 - Portrait Mode & Hints Rotate your device and Panzer Island adapts. Full portrait mode support, a world map hint system, and a new leaderboard round out this update. The unit info screen has been decluttered, and towers now face the right direction when firing. New features: · Full portrait mode support. Rotate your device at any time and the entire UI adapts to a taller, narrower layout. Cutscenes, menus, dialogs, a… | — | |
| v0.1.5.85 - Limit Break Confirmations & No-Queue Challenge Limit breaks now ask for confirmation before firing, and Storm Run and Broadside gained a repositionable start tile. A new No-Queue Challenge mode joins the difficulty picker with its own leaderboard. New features: · Iron Curtain, Storm Run, and Broadside all now show a confirmation dialog before firing, with the exact numbers for that cast (range, damage %, block count). A "Don't ask again for… | — | |
| v0.1.5.84 - Clarity & Rebalance Pass A major clarity pass across the entire story: every chapter's tutorial and narrative text has been rewritten for readability, and Chapter 2 through Chapter 6 got a full difficulty rebalance. Iron Curtain's tutorial is clearer about what actually happens when it blocks a hit, and now shows the reflected shot flying back to destroy the attacker instead of just a damage number. New features: · Iro… | — | |
| v0.1.5.71 - Tutorial Rework The tutorial system got a full navigation overhaul: every guided step across all stages now has working Back and Next buttons, so you can always review a step or move on instead of waiting on a timer. Iron Curtain's activation prompt is also simpler now, a single Yes/No confirmation instead of a three-way choice, and auto-attack stops chaining into a new target the instant an enemy drone moves,… | — | |
| v0.1.5.69 - Challenge Mode Challenge Mode has arrived: replay any unlocked stage with fixed unit levels and no XP gain, then chase a target score built from kills, damage taken, and actions used. Chapter 6's mid-game drone levels were also tuned for a smoother climb into the finale. New features: · Challenge Mode — replay any unlocked stage under fixed conditions: preset unit levels, no XP gain, limit gauge starting empt… | — | |
| v0.1.5.65 - Queue-Aware Pathfinding & UI Polish Queued actions are now pathfinding-aware: when planning a unit's route, previously queued units' planned movements are factored in. Later units can path through cells their allies will vacate and must route around cells their allies will occupy. All queued ghost previews are visible simultaneously. Stage-start banners are suppressed on restart. Various UI fixes. New features: · Queue-aware path… | — | |
| v0.1.5.64 - Extras Menu & Oracle Nexus New Extras Menu with cutscene replay and key visual viewer. Chapter 6 ending reworked with the Oracle Nexus boss encounter and expanded dialogue offering three distinct choices that determine the finale. Iron Curtain now blocks rocket launcher attacks. New key visuals across chapters 1 through 3. Alpha unit drone sprites added. Chapter titles cleaned up for chapters 3, 5, and 6. Numerous new tr… | — | |
| v0.1.4.54 - Damage Preview Overhaul Damage preview is now a glowing bar instead of a number — when you move a unit, threatening drones pulse amber and the HP bar shows the damage you will take on that route. The preview also respects Iron Curtain and spotter-mark damage multipliers. Stage-specific drone stat overrides now only apply on Easy difficulty. On Normal and Hard every drone gets the full stats appropriate for its difficu… | — | |
| 2026-06-27 Damage Preview When moving a unit, the HUD now shows which enemy drones could shoot you on that route. Threat drones are highlighted with a pulsing amber glow behind their sprite, and an HP bar overlay shows the damage your unit would take if you pass through their range. The preview clears when you cancel the move. Danger Highlights The threat highlight is a backlit glow that frames the whole… | — | |
| Update Notes for 2026-06-26: Easier for new players. - Difficulty Curve Improvements: Easy mode is now genuinely easier. - Pursuit Drones Fixed: No more getting unfairly swarmed or shot multiple times during a single move. They’re still dangerous… but fair. - Queue Mode Polish: Chaining commands now works more reliably, drones wait until your full sequence finishes before reacting. - Quality of Life: You now keep earned XP even if you undo an act… | — | |
| Update Notes for 2026-06-22 The Game now supports display resolutions other than 16:9, the visual game area will stretch to accomodate any screen size and tease the next / previous sector. You can also zoom out to see further. · Narrative polish: Multiple cutscenes rewritten accross all six chapter including the landing cutscene when starting a new game | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 07:12 | No patch notes · unannounced build | 25162309 | public | 3 | — |
| 6 Sep 2026 | Sun | 12:30 | No patch notes · unannounced build | 25150060 | public | 3 | — |
| 20 Aug 2026 | Thu | 14:31 | v0.1.6.93 - Story Rework & Offline Mode | 24830761 | public | 3 | — |