LIMINALITY
Playing now
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0.0%of peak
All-time peak
125 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
125 Oct 2026
| Published | Title | Build |
|---|---|---|
| LIMINALITY: New Content Announcement + Misremembrance DLC Updatemajor Hi, BACTERIA MODE New content for LIMINALITY is being worked on alongside the DLC, such as the previously disabled "Bacteria Mode", which was turned off due to a bug that stemmed from the bacteria double-teaming on the player, causing the death animation to overlap more than once. Instead of the mode being focused on the campaign including the bacteria in every level, it will instead be it's ow… | — | |
| Lumen Update (Lighting etc.) Players should now be able to see clearly without global illumination being required. Ceiling lights lighting has been updated thoroughly. How these work now is the intensity has been upgraded, instead of dynamic lighting relying entirely on global illumination, the point-light supports all lights now, instead of just global illumination. | 25342164 | |
| New hotfix * Fixed an issue where specific sounds were missing from the first bacteria encounter cutscene. * Fixed an instance where the player could see out of bounds in 3F through a small gap in the floor. * Fixed an error where a knife prop was in the air at the end of the 3F floor. * Removed most of the blaring buzzing light audio from the last cutscene of the game. | 25111390 | |
| Hotfix BUG FIXES: * Fixed instances where some textures did not load properly. * Corrected the exposure in Lily's Apartment * Re-added missing sound from when Liam first falls into the complex. | — | |
| Update is live NOW!!! BACTERIA UPDATES: * The Bacteria has been re-worked entirely. * Movement, Detection System & Audio has been changed accordingly. * Player could previously not hear the footsteps, but this has been fixed. POST PROCESSING UPDATES: * Post processing has been updated for all levels. * Lights have been added to various areas in the complex. * Changes will be monitored over time to ensure it's up to… | — | |
| LIMINALITY - Upcoming Updatemajor Hello! Welcome to new wanderers, as well as the veterans who were here since the beginning of LIMINALITY's release. I'd like to announce an update that will be arriving shortly for the game, aiming to improve upon several core concepts, from the main (currently only) enemy in the game to post processing and a stamina limit. Along with these updates, the game will also be receiving fixes in term… | — | |
| Dialogue Fix Very small update. Fixed visual bug with one dialogue section that showed a timer. | — | |
| Save System Update Hey! Due to some feedback and questions regarding the process of saving your progress in LIMINALITY, I have finally managed to add a simple auto-save system to each level that remembers your progress. You'll know when the game is saving when the circular spinning icon appears on the bottom right of your screen momentarily. Happy wandering, players! | — | |
| Semi bug fix and small changes. **UI** - All dialogues (interactable) no longer need to progress with the "E" key and disappear within 5 seconds. The player can also move freely instead of being locked in one place during the dialogue. - Added more flavour to the texts when finding fuses, as well as interacting with the elevator when it's not activated. - Liam now speaks in the "Is that blood?" voice line. *BACTERIA** - Added… | — | |
| Quick fix. Fixed a small issue that was left behind from previous build, which made the player go to 6f, previously 4F. Build should work as normal now. | — | |
| Patch 3 - Main Story Expansion Update, Improvements & Tweaks.major (Update will launch in a few minutes.) **NEW UPDATES** - 2 new levels added to the main story. - More achievements to earn. - More notes to read. - Lighting updated for better visual clarity. **VISUALS** - Lighting has been updated in older areas of the complex. - If this is still an issue, let me know in the bug channel. - Post processing effect is shared with all levels, except the house. **U… | 23705990 | |
| Patch 2 * Fixed an issue where Liam's voice line ("What the fuck?") after entering the null zone for the first time would play more lines after more than 10 seconds. * Re-worked the 3F level's pathing structure to be more tighter. - Additionally, the player could accidentally cause the enemy AI to get stuck in a wall, removing any danger or threat from the game. This is being looked into more, but shou… | — | |
| Semi-bug fix * Patched an error where the chair throw event could replay infinitely if passing over the activation overlap. * Updated the ceiling panels to better reflect how the complex looks. * Updated Bacteria animation when chasing. Thank you for playing LIMINALITY! | — | |
| LIMINALITY - Free Main Story Expansion (June 2026)major Hi all, If you recently completed the game and find yourself wanting more LIMINALITY, the game will be receiving a major update this month that re-hauls elements such as ceiling panels in the environment to better reflect the look of the complex, upgraded lighting in various areas for better sight and finally, a story expansion that gives the main story two new levels to explore, giving the gam… | — | |
| Day One Patch * Tweaked flashlight beam intensity to be slightly brighter for better line of sight. * Fixed minor bug where a chair which was supposed to be "thrown" wasn't thrown at all and remained in the air. * Fixed minor issues where textures clipped in various areas. * Fixed video player bug where credits did not play but audio did. * Updated gamma in various areas of the game. THANK YOU FOR PLAYING LI… | — | |
| LIMINALITY - Development Updatemajor Hello, all! I'm proud to finally announce that development on LIMINALITY has wrapped up! This experience working on my first horror project has been great and I enjoyed every minute of crafting these rooms, environments and sneaking in little lore secrets for you to find. Aside from occasional bug fixes as well as finishing up with voicework, the game is pretty much complete! The next update wi… | — | |
| LIMINALITY - Teaser Coming Soonmajor Hello! This is the developer of LIMINALITY. I am pleased to see how many wish-lists have been made in such a short span of time from the game's store page release. I know a lot of you are anticipating what the game will play like as well as be like, so I wanted to announce something that should be major to LIMINALITY's progress. LIMINALITY (TEASER) I'm happy to announce that a teaser for LIMINA… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 16 Sep 2026 | Wed | 09:11 | Lumen Update (Lighting etc.) | 25342164 | public | 1 | — |
| 3 Sep 2026 | Thu | 21:50 | New hotfix | 25111390 | public | 1 | — |