Semi bug fix and small changes.

LIMINALITY · published

**UI**

- All dialogues (interactable) no longer need to progress with the "E" key and disappear within 5 seconds. The player can also move freely instead of being locked in one place during the dialogue.

- Added more flavour to the texts when finding fuses, as well as interacting with the elevator when it's not activated.

- Liam now speaks in the "Is that blood?" voice line.

*BACTERIA**

- Added patrol points to the bacteria in Floor 4F as the enemy AI reportedly got stuck/stopped moving sometimes.