Zero Hour Night
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | New Gameplay Trailer Hi everyone, Over the past few days, I’ve further optimized the game with bug fixes and graphical improvements. I’ve put together a new gameplay trailer to showcase these updates—feel free to check it out! I’ve added a helicopter that the player can build and fly, as shown in the trailer. Now, I’m moving on to the next step: adding more enemies to keep the gameplay varied. The progress I’m maki… | — | |
| Community | More POIS and Map Design Explanation Hi everyone, I’ve been working on the world design over the past few days. The open world will consist of several islands containing loot areas. Initially, you’ll have to reach them by swimming, though I imagine that later on, you’ll be able to fly from island to island by helicopter... we’ll see. I’ve currently added loot POIs to make the open world more interesting. Here are a few screenshots… | — | |
| Community | Introduction and Explanation of the Game Concept Welcome to Zero Hour Night! Since yesterday, the Steam store page for Zero Hour Night has officially gone live. This is a huge milestone for me, and I'm incredibly excited to finally share this project with all of you! Who is behind the game? Zero Hour Night is being developed entirely by me as a solo developer . I've been working on this project for quite some time, investing a lot of passion,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.