Syncblade Playtest
Playing now
0Sampling since 12:58 UTC
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All-time peak
36 Sep 2026
Playing now
0Sampling since 12:58 UTC
All-time peak
36 Sep 2026
| Published | Title | Build |
|---|---|---|
| 0..3.0 - Added the new charged Zombeat hit, also known as hold notes. They can overlap. - Reworked all bundled song charts to include the new charged Zombeat hit. - Added Survival and Hardcore modes to bundled songs. This feature will be enabled for all songs later. - Added the first version of the Quest and Story modes. - Added the new Diary menu, allowing players to rewatch the story. - Some content… | 25141940 | |
| 0.2.23 - Fine-tuned the analysis algorithm to improve the accuracy of the analysis, especially on easy and medium difficulties. - Made a small re-balancing of the rainbow zombeat hit time window. - Improved the analysis engine with a new section of the algorithm. - Improved Zombeat spawning algorithm to make it more consistent with the camera movements. - Applied a fix for a visual glitch with some sp… | — | |
| 0.2.22 - Fixed a bug that may cause desync of the preview hit sounds in the chart editor. - Now shaders can always be reordered in the level editor, even if they start after another shader, this should make it easier to manage shaders in the chart editor. - Fixed a minor bug with the color palette combobox in the level settings menu. - Fixed a minor bug with shaders during intro. - Fixed a minor glitc… | — | |
| 0.2.21 - Added a tooltip showing stats achieved on a level at a certain difficulty, this may not work with older scores. - Fixed an issue with playback resume and stopping in the level editor. - Fixed an issue with AUTO palette. - Improved the way zombeats are spawned based on camera angle. - Fixed a bug that occasionally caused the game to crash on the startup. - Reduced shadow quality on low-end mac… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 16:56 | No patch notes · unannounced build | 25154257 | public | 1 | — |
| 5 Sep 2026 | Sat | 14:42 | 0..3.0 | 25141940 | public | 1 | — |
| — |
| 0.2.20 - Fixed an issue with the chart editor playback when changing the playback position while paused. - Mitigated an issue with focus handling interacting some graphics drivers, this is still a work in progress, so please report any issues you may find. - Fixed a bug that prevented bunylux (hard) from reading its chart correctly. - Fixed several minor issues - Minor UI improvements | — |
| 0.2.19 - Added custom key bindings for the game, accessible from the Controls option in the main settings menu. - Fine-tuned the analysis algorithm, improving analysis accuracy. - Added a new "Align to grid" (ctrl+g) function in the chart editor, allowing multiple selected beats to be aligned to the nearest grid line. - Changed the "Merge Heads" function so that, when only certain beats are selected,… | — |
| 0.2.18 - Added a new "Merge Heads" function to the chart editor, allowing multiple zombeats to be merged into a single one. This is useful for improving readability in charts with many heads that are very close to each other. - Added BPM mode for sprite animations in the chart editor, allowing animation speed to be based on BPM instead of frame rate. - Added 1/16T subdivisions to the chart editor. - A… | — |
| 0.2.17 - Changed a bit the timing hit sound effects are played - Added a menu in the level editor for choosing some publishing options for the chart. - Now the game should change the audio source if the user changes it from the OS. - Changed the White/Orange palette into White/Black palette, to enhance readability during charted levels with many monochrome/gray scale shaders - Made several minor chang… | — |
| 0.2.16 - Added an option in the level editor to set a chart as "Original Composition", this will result in a badge on the workshop page. We want to encourage composers to create original songs, so this is a way to highlight it. - IMPORTANT: Changed the way the game interprets sprite sizes in the level editor. It should correctly handle old charts using sprite, but it is not guaranteed, so check your c… | — |
| 0.2.15 - Added a button in the level settings menu to easily open the audio file folder for the current level. - Added a new slider in the game settings menu to change the volume of the hit sound effects. - Fixed a bug with camera transitions during generated levels. - Mitigated a possible security issue with the workshop system. The software now prevents file not related to the chart to be uploaded t… | — |
| 0.2.14 - Changed the multi-head zombeat hit feedback to make ti more readable (especially on slow hand-made charts). - Added the "Poster" shader to the level editor to achieve a "Persona" like effect. - Added a button to go to the workshop link for a page - Now charters can add shaders in the intro sequence too - Changed the way "rating stars" look, to prevent confusion on some backgrounds. - Changed… | — |
| 0.2.13 - Added a new Bug report system for complex bugs, CTRL + B in any screen when you find an error will open a dialog to report a bug, this will generate a log file automatically send to us - Done another optimization pass on overall performance. - Added an F11 shortcut to toggle fullscreen mode (not available during gameplay). - Fixed a bug for custom charts that starts at the very beginning on t… | — |
| 0.2.12 - Improved overall performance and memory management. - Added a new UI element in the music selection menu to receive suggestions about community made charts. - Added the preview image visualization inside the level editor. - Completely remade the level intro sequence - Slightly reworked the attack animation. - Removed the damage vfx during pause. - Small UI improvements. - Fixed Overflow trigg… | — |
| 0.2.11 - Added some useful shortcuts to the chart editor: "1", "2", "3" now add zombeat with the corresponding head count(R + 1,2,3 to add a ring), "S" adds a section, "B" a BPM change, "I" a sprite (image), "T" a text, "V" (vfx) a shader. - Added a new grid subdivision option in the chart editor, now you can also choose 1/8T (triplet) - Added an automatic description for workshop items, so that the p… | — |
| 0.2.10 - Fixed a bug that prevented sprites in bundled songs from being loaded correctly (Subete wa biito was affected) - Fixed minor visual glitches in the online rank UI | — |
| 0.2.9 - Remade ALL the charts for the bundled songs, now they are more consistent with the new editor (they were made before it, so they had several issues) - Improved level readability adding a symbol on the zombeat shadow. - Fixed the chart kept in sync with the level settings menu / Live preview while charting. - Updated the engine graphics library. - Improved the photosensitivity mode, now it als… | — |
| 0.2.8 Now if the charter has not specified any overflow spot, the game will not allow overflow on that specific chart. · Added the ability to disable lyrics for a song in the level editor. · Added a function to automatically convert lyrics file into text events in the level editor. · Added a badge to inform the player that a chart was never played before. · Added a badge to inform the player a worksh… | — |
| 0.2.7 - Added multiple lanes in the chart editor. - Prevented the chart editor to admit overlapping beats. - Prevented the game from loading overlapped beats in charted songs. | — |
| 0.2.6 - Added level editor documentation. - Fixed a rendering issue with UI strokes - Fixed some automatic crash reports | — |
| 0.2.5 - Made the beat position more precise in the chart editor. - Added "Add" option to context menus in the chart editor. - Improved beats copy and paste. - Fixed an issue with preview hit sound not reproducing in the chart editor. - Added a button to calculate sprite animation duration based on frame count and frame rate in the chart editor. Before it was only possible to do it by changing the fra… | — |
| 0.2.4 - Added a live preview function for the level editor graphics element: text, sprites and shaders (still early, many improvements are needed, but it should work) - Completely changed the matchmaking system, now it is based on the player rank, so the matchmaking should be more fair and balanced, letting low ranked players to play easier challenges, and high ranked players to play harder challenge… | — |
| 0.2.3 - Fixed a double preview audio bug. - Added indicators for hitting time of zombeats, especially useful with multi-head zombeats. - Changed the format of the time visualization in the chart editor. - Mitigated the "overlapping tracks" issue in the music selection menu. | — |
| 0.2.2 - Added playback speed control in the chart editor. - Fixed some edge cases crashes from automatic bug report. - Fixed a bug that caused the preview audio to play while using the chart editor. - Updated the tutorial to include info about the easy mode. - Unlocked all the difficulties for workshop songs (temporarily, this will be changed in the future). | — |
| 0.2.0 Gameplay and Features: - Added Steam Workshop support. - Added the chart editor, only available to few playtesters (more will be added over time) - Added Subete wa Biito to bundled songs. - Added Re Kuku to bundled songs. - Modified the Ranked Match points system: points gained or lost are now based on the song difficulty rating. - Added an opponent combo visualizer during ranked matches. - Add… | — |
| 0.1.23: Completely reworked the main menus UI. · Now the venom vfx is rendered under the Zombeat · Added a trail to better read the rainbow zombeat · Minor finetuning of the analysis algorithm. · Now the scoring system gives bonus points for glitched zombeats. · Fixed a bug that made Ghost Zombeat appearing too late under certain conditions. · Fixed some edge cases for "fake limit exceeded" issue. · Fi… | — |