Build 25141940

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Syncblade Playtest · public · first seen

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Patch notes · published by the developer

0..3.0

On Steam

- Added the new charged Zombeat hit, also known as hold notes. They can overlap.
- Reworked all bundled song charts to include the new charged Zombeat hit.
- Added Survival and Hardcore modes to bundled songs. This feature will be enabled for all songs later.
- Added the first version of the Quest and Story modes.
- Added the new Diary menu, allowing players to rewatch the story.
- Some content will be locked until the associated quest is completed.
- The charter's name now appears in the level intro.
- Added a button at the end of Workshop levels to like the level.
- Added a button at the end of Workshop levels linking to the level's Workshop page, allowing players to give feedback to the charter.
- Changed the algorithm used to suggest Workshop levels. It now prioritizes levels that are not owned by the player.
- Reworked all bundled song charts.
- Improved shader event reordering in the chart editor.
- Added a new option in the chart editor to export texts as an LRC file. Texts will lose any features not supported by the LRC format. LRC files may be preferable because they can be localized.
- Added the ability to edit multiple texts at once in the chart editor.
- You can now navigate the timeline in the level editor using the left and right mouse wheel buttons.
- Selected events in the level editor timeline can now be moved using the arrow keys.
- The spacebar now always controls playback in the level editor.
- Added a button to optimize sprites imported into the level editor, automatically compressing oversized images.
- Added more sorting criteria to the music selection menu.
- Added category selection buttons to the music selection menu.
- Sorting filters are now displayed as a combobox.
- Changed the music selection menu layout to better accommodate the new features.
- Added a button to create playlists. This feature is not yet available.
- Made minor UI changes.
- Made several gameplay optimizations to improve performance.
- Improved the handling of user-generated levels containing large numbers of large sprites.
- Optimized the chart loading process.
- Mitigated some resolution scaling issues.
- Fixed some resolution scaling issues.
- Fixed some issues with input bindings, making more devices compatible with the game.
- Made some adjustments to the Zombeat level color palette.
- Made minor changes to Akemi's model.

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