- Fine-tuned the analysis algorithm to improve the accuracy of the analysis, especially on easy and medium difficulties.
- Made a small re-balancing of the rainbow zombeat hit time window.
- Improved the analysis engine with a new section of the algorithm.
- Improved Zombeat spawning algorithm to make it more consistent with the camera movements.
- Applied a fix for a visual glitch with some sprites in the user generated charts.
- Fixed a couple of issues with offset for hit sfx in the chart editor.
- Made the playback head in the chart editor running smoother and more consistent with the audio playback.
- Minor changes in the UI sounds.