Delivery Survivors Demo
Playing now
2Sampling since 07:23 UTC
50%of peak
Launch peak so far
217:00 UTC
Playing now
2Sampling since 07:23 UTC
Launch peak so far
217:00 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Massive Content Update — Playtest 0.0.6a This Playtest 0.0.6 update includes the following additions and changes: · New weapons · Added the “Remove Weapon Service” feature in shop · New characters · Save system improvements · Game balance adjustments · Steam achievements added · Additional settings and customization options, including keybindings · Various bug fixes Version 0.0.6a is a hotfix for a UI visual bug. Playtest will continu… | — | |
| In-game event | Update | 2026-5-2 I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: · Adding new controller support · Adding keyboard keybinding support Playtest will continue to be updated in the future. The demo is scheduled for release in Q2 2026. | — | |
| In-game event | Update | 2026-4-12 I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: · Try Adding new input device Playtest will continue to be updated in the future. The demo is scheduled for release in Q2 2026. | — | |
| In-game event | Update | 2026-3-24 I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: · Remove weapon service · Mini map · Character select system Playtest will continue to be updated in the future. The demo is scheduled for release in Q2 2026. | — | |
| Community | Playtest Live Now! Hello everyone! The 0.0.2 playtest is now live! Version 0.0.1 was originally created for the web build on itch.io, while 0.0.2 mainly adds a few simple settings to make playing on Windows more convenient. The current playtest includes: · 1 Character · 18 Weapons · 25 Relics · 2 Maps Demo is currently in the works and is planned to release around May–June. Thanks for playing and supporting the g… | — | |
| Community | Playtest Announcement Our latest Playtest 0.0.1 is now available on itch.io. We’ll also be releasing it on Steam in the future. itch.io page: | — | |
| In-game event | Update | 2026-2-6 I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: · Map renew · Balance status · testing playtest build · Bug fix The first playtest will be released on itch.io, with the Steam playtest coming in a later update. The playtest is scheduled for release in Q1 2026. | — | |
| In-game event | Update | 2026-1-24 I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: · New enemy balance · Boss balance · Bug fix The playtest is scheduled for release in Q1 2026. | — | |
| In-game event | Update | 2026-1-11 I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: · Enemy balance · Weapons balance · New map The playtest is scheduled for release in Q1 2026. | — | |
| In-game event | Update | 2025-12-21 I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: · Add saving system · Add new weapons · Add relics description · Improve some button effect The playtest is scheduled for release in Q1 2026. | — | |
| In-game event | Update | 2025-12-12 Sorry for the late update! I’ve recently been working with an illustrator to refresh the Steam page. If there aren’t updates for a while, it just means I’m busy working on the game 😊 I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: · Add new weapons · Add new terrain · Better damage popup text The playtest is scheduled for rele… | — | |
| In-game event | Update | 2025-11-12 I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: · Reconstruct Weapon damage · Weapon draw · Weapon functionality The playtest is scheduled for release in Q1 2026. | — | |
| In-game event | Update | 2025-10-19 We plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: · Generate battle map · Generate tree-structured map nodes · Character upgrade process The playtest is scheduled for release in Q1 2026. | — | |
| In-game event | Update | 2025-10-02 I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: · Monster spawn range detection · Monster spawn patterns · Parts of the game maps The playtest is scheduled for release in Q1 2026. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.