Left Not Right
Playing now
1−1 vs. yesterday
20%of peak
All-time peak
513 Sep 2026
Playing now
1−1 vs. yesterday
All-time peak
513 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Fixed Hard Mode Completion Achievement Bug! Fixed a typo in the Hard Mode-related key that prevented the achievement from unlocking. Complete any stage once in Hard Mode, and the achievement should unlock properly. Also fixed an issue where leaderboards with a certain amount of accumulated data were not displaying. | — | |
| Major update | 1.1 Update Hello, Lefties and Righties around the world! We've got some new content for you today. Specifically: Hard Mode, Perfect Achievements, and Leaderboards! In Hard Mode, extra objects are activated, and the overall time limit is also shorter. And since we now have an 'Officially Hard' mode, 'Officially Easy' and 'Officially Normal' have gotten just a liiiittle easier than before. Please don't give… | — | |
| In-game event | About the New Difficulty While it wasn't a huge number of players, quite a few people left reviews saying the game's difficulty feels a bit too gentle. So I'm planning to add a (relatively) harder difficulty mode. (Objects marked in green will only be active in Hard Mode.) I'm also planning to add achievements for clearing stages without taking damage. Additionally, I'm going to remove the screen rotation gimmick and r… | — | |
| Game update | Game-Breaking Bug Fixed! Fixed a bug that made it impossible to progress in 6-1 and 8-7. We're very sorry about this! | — | |
| Game update | Difficulty Adjustment Patch! he conveyor belt speed has been slightly adjusted, and the timers for some stages have also been tweaked (very slightly) to match. Door opening and closing speeds are now faster than before. We also made the QTE guide UI a little bigger. (Left: Before, Right: After) | — | |
| Game update | Freeze Bug Fixed! It seems we've fixed the issue that caused the game to freeze for some players in certain situations. We're very sorry for the inconvenience! | — | |
| Game update | UI Bug Fixes Fixed a rare bug where an extra hat-wearing version of the UI would sometimes appear when starting a stage. I couldn't reproduce the bug, but it should now be fixed in theory! | — | |
| Game update | Difficulty Toned Down (I haven't seen it firsthand yet, but...) I've adjusted a few stages that could feel just a tiny bit unfair. | — | |
| Steam news | Left Not Right is Out Now! The perfect game to enjoy solo—no friends required. Enjoy 20% off for the first week, and the full game should take around 5–6 hours to complete. Have fun, and thanks for playing! | — | |
| Game update | Demo Update 8 The intro sequence when starting a stage for the first time, as well as the quick dash-out animation when completing a stage, now play faster. There are also some minor adjustments to character acceleration, damage from hitting walls, the overall timer, and more. See you at the full release! | — | |
| Game update | Demo Update 7 - Timer Adjustment When Lefty or Righty is not moving, the timer will decrease relatively slowly. However, this does not mean that the timer stops completely, so this will not significantly change the game. Please think of this as a small feature for players who are not yet familiar with the game. | — | |
| Game update | Demo Update 6 - Borderless Windowed Mode Added Borderless Windowed mode has been added! I'd never really used this feature before, so it never crossed my mind to include it. I've also added a few small visual improvements, such as debris falling when you bump into walls. | — | |
| Game update | Demo Update 5 - Improved Wall Sliding Moving while pressed against a wall now feels much smoother than before. Bug Fix Fixed an issue where gimmick timers would decrease abnormally fast if the Pause or Practice button was pressed repeatedly. | — | |
| Game update | Demo Update 4 - Diagonal Collider Improvements We found that the collision boxes for diagonal tiles were sticking out farther than intended. Before After · Fixed a soft lock where rapidly switching between Pause and Practice Mode could disable player controls. · Fixed an intermittent issue where moving perpendicular to a conveyor belt's direction would make the player move much faster than intended. | — | |
| Game update | Demo Update 3 Resolved an issue where movement could become difficult when caught between the end of a conveyor belt and a wall. Additionally, wall collision damage has been slightly reduced. | — | |
| Game update | Demo Difficulty Update #2 We've slightly adjusted the wall collision detection. Very short movements will no longer count as hitting a wall. Additionally, you can now resize the game window in Windowed Mode. | — | |
| Game update | Demo - Practice Mode Added! Press the Tab key to freely practice the current stage. Thanks so much for all your feedback! | — | |
| Game update | Demo Update I only just realized that I can post announcements in the demo version! · Righty can now also be controlled with the IJKL keys. · The timer and difficulty of the early stages have been adjusted to make them easier. · Improved the UI/UX to make the game more intuitive. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.