Neuralic Race Engineer
Playing now
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All-time peak
26 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
26 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 1.0.3 — The Loop Closes NRE was built to work like a race engineer: look at the data, change something, see if it helped, learn. Until now the last two steps never happened. Not because they were badly written — because the pipe between them was never connected. Driving wrote nothing to the database. With no laps on record, the A/B comparison had nothing to compare. With no comparison, no result ever came back. So the… | 24898842 | |
| Neuralic Race Engineer 1.0.2— Know Your Car Update 1.0.2 — Know Your Car This update fixes the single most damaging class of bug NRE had: it could work on the wrong car. Not visibly, not with an error — quietly. Your setups, your archive, the car limits, even the brain's accumulated history could all end up filed under a car you were not driving. The root cause was that NRE had no single source of truth for which car you are actually in… | — | |
| Neuralic Race Engineer 1.0.2 — The Honest Brain Update 1.0.2 — The Honest Brain This update rebuilds the decision core of NRE around one principle: your engineer must EARN the right to touch your setup. It learns the track, proves the problem is repeatable, proposes ONE change — and never writes anything without your consent. Three things changed everything else. It now runs on any PC , wherever you installed the game. It ships with the real… | — | |
| Neuralic Race Engineer — Hotfix: new tracks, multiclass position & Ghost fixes Hotfix — minor bug fixes · FIXED: setups could not be created or saved on the new Laguna Seca and Daytona tracks (track folder detection updated, hardened for future tracks). · FIXED: POSITION was wrong in online multiclass sessions — it now shows your class position, like the sim does. · FIXED: the Ghost window could reopen in "invisible background" mode and ignore every click — it now always… | — | |
| Neuralic Race Engineer — your engineer has a name now Update — small things that make a difference · NEW: your race engineer has a NAME — you choose it at first launch, it shows in the AI Engineer panel (click it to rename any time). · NEW: share your engineer with the Exp/Imp buttons — a single .nreng file with everything they learned (brain, training history, track maps). Import a friend's engineer and yours is backed up automatically first. · N… | — | |
| Patch 1.0.1 Update 1.0.1 — Ghost 2.0, multiplayer data & quality of life This started as a small quality-of-life patch and grew into the biggest update NRE has had. Thanks to everyone who reported issues and asked for features in the first days of 1.0! 👻 Ghost map, completely rebuilt · The track is now drawn as a real ROAD (asphalt band with edges), not a thin line. On LMU the road uses the sim's real tra… | — | |
| Neuralic Race Engineer hits 1.0 Neuralic Race Engineer 1.0 — The engineer starts from YOUR setup This is it: version 1.0. Our biggest update ever — total safety on setup changes, free-floating windows on any monitor, live telemetry overlaid on your reference lap, and an engineer that speaks like an engineer, not like a program. 🔧 Your setup is the base — always · NRE now detects the setup you LOAD in the garage (LMU) and use… | — | |
| Le Mans Ultimate Telemetry Connection & Stability Update Fixed the connection with Le Mans Ultimate. NRE now displays “Connected” only when the game is actively publishing telemetry data. Eliminated false connection states caused by shared memory being available but no longer updating. Added telemetry liveness monitoring using the mVersionUpdateEnd counters. If the counters stop changing for more than approximately 3 seconds, NRE considers the connec… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 27 Aug 2026 | Thu | 12:17 | No patch notes · unannounced build | 24970267 | brach | 1 | — |
| 24 Aug 2026 | Mon | 04:22 | Update 1.0.3 — The Loop Closes | 24898842 | public | 1 | — |