Until Dusk Playtest
Playing now
2+1 vs. yesterday
33%of peak
All-time peak
613 Sep 2026
Playing now
2+1 vs. yesterday
All-time peak
613 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 2.1 UI & Menus - Completely redesigned the Main Menu UI. - Reworked the Leaderboards into a dedicated menu that matches the layout and presentation of the Player Stats screen. - Added loading screens before the Main Menu and before the opening cutscene for smoother scene transitions. Gas Challenge Mode - Tuned Gas Mask Filter drop rates across supply crates and health boxes. - Red Supply Crates now… | — | |
| Game update | Version 2.0 Patch Notes Version 2.0 brings a major overhaul to Gas Challenge Mode, including a nighttime environment, new gas mask mechanics, an updated extraction system, new loot, audio improvements, and several bug fixes. Gas Challenge Mode Added a full nighttime environment and ambience to Gas Challenge Mode. Added a closing gas ring that progressively reduces the playable area. Added gas particle effects througho… | — | |
| Game update | FIXES & CHANGES v 1.9.6 1.9.6 Gameplay * Made all boxes, weapons, and attachments instant pickups. Simply press E to collect them * Updated the bounds of TANKS to more accurately indicate the objective zone UI Changes * Added a new top-down minimap * Added a rotating player arrow that displays the direction the player is facing * Added GPS-style objective navigation that draws a route along the available path to the c… | — | |
| Game update | FIXES & CHANGES v1.9.5 UI Changes - Added hover animations to the buttons on the Audio Collection Menu, Player Stats Menu and Tutorial Pop Up - Added "Skip tutorial?" checkbox to the opening cut scene so players can choose not to trigger the pop up - Added roimded edges to the buttons on the Audio Collection Menu, Player Stats Menu and Tutorial Pop Up Gameplay - EVERY barrel that is red or brown now explodes - Zombie… | — | |
| Game update | FIXES & CHANGES v1.9.4 Gameplay & Balance - Added player profile feature - Added three new stats: accuracy, body shots and critical hits UI - Changed the window background colors for the collections menu and tutorial to be more cohesive with branding | — | |
| Game update | FIXES & CHANGES v1.9.3 Gameplay & Balance – Added the Golden Revolver, a rare high-powered special weapon designed as a late-run reward. – The Golden Revolver fires two bullets at once for heavy burst damage and has an extremely fast reload speed. – Golden Revolver ammo is limited to five magazines total, with twelve rounds per magazine. Golden Cache – Added the Golden Cache, a special lootbox that contains only the… | — | |
| Game update | FIXES & CHANGES v1.9.2 Gameplay & Balance – Improved lootbox reward flow so players have a better chance of receiving useful weapons, attachments, and upgrades during a run. – Adjusted lootbox reward logic to reduce frustrating duplicate drops when items are already available on the ground. – Improved attachment reward behavior so attachments are more likely to appear when they match weapons the player already owns.… | — | |
| Game update | FIXES & CHANGES v1.9.1 Gameplay & Balance - Increased the size of the light barrel/silencer object so it is easier to see - Added a rotating, floating affect to all attachment pickups - Increased attachment despawn time from 30 seconds to 60 seconds Dreadnaught - Removed round based damage scaling - Lowered armor from 150 to 100 - Lowered damage from 100 to 75 Attachments & New Features - Added a dragons breath picku… | — | |
| Game update | FIXES & CHANGES v 1.9.0 Gameplay & Balance - Rocket launcher self-damage is now enabled. - Increased Dreadnaught damage from 50 to 100. - Limited Dreadnaught spawns to one active Dreadnaught at a time. Enemy AI - Updated zombie chase behavior to reduce conga-line pathing. - Zombies will now attempt to spread out and flank the player instead of all chasing the exact same position. Dreadnaught - Increased Dreadnaught wa… | — | |
| Game update | FIXES AND CHANGES 1.8.3 Increased hitbox size for zombie heads · Changed critical hit hitbox to flow better with zombie animation movement to improve headshot experience · Fixed zombie collision issues that allowed the undead to push the player into solid stationary objects · Increased range of the katana from 2 to 2.5 · Fixed helicopter escape incorrectly asking players to open steam (this is a demo feature for wishl… | — | |
| Game update | FIXES & CHANGES 1.8.2 Tuned randomized zombie walk/run speed to scale appropriately with rounds · Added active buff icons to the HUD · Fixed escape button tutorial window bug · Fixed small item outline bleed · Made small updates to the outline shader to boost performance · Tweaked nuke VFX to boost performance on lower end machines · Added a link to wishlist on steam in the demo version · Fixed a rare instance where… | 23380264 | |
| Game update | FIXES & CHANGES v 1.8.1 Added a new tutorial · Fixed not all red barrels exploding · Fixed player safe zone at east command · Fixed shooting range safe zone · Made apply and reset buttons in settings more noticeable · Fix crouch walking taking no damage (last build) · Removed sand pile barrier exploit · Closed off certain warehouses in West Storage · Made Cpl. Hayes audio tapes louder | 23372228 | |
| Game update | Minor Fixes Play Test 1.8.1 Fixed an exploit - players can no longer achieve godmode by crouching. | 23356507 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.