MUPPLED Playtest
Playing now
1Sampling since 17:04 UTC
50%of peak
All-time peak
26 Sep 2026
Playing now
1Sampling since 17:04 UTC
All-time peak
26 Sep 2026
| Published | Title | Build |
|---|---|---|
| 0.19.2 custom worlds: - shift frame now has a randomizer button. it makes a frame with a random block, places 1-12 stars randomly in the level, and randomly places the entrance and exit. also randomizes the background, weather, and temperature for good measure. use it for inspiration! shift: - changed 1-forest_watcher to flow a bit better at the start bugfixes: - fixed extra tile misalignment when loa… | — | |
| 0.19.1.1 free edit: its 500x500 now, whats the worst that could happen? world border is now editable removed spawn rect in center of the world bugfixes: - shift editor: fixed carat in text fields - shift editor: text fields should have control over input now - shift editor: fixed rounding error in time display - menu: no more oneways in the space junk - shift: fixed broken background image import - fixe… | — | |
| 0.19.0 general: - massive map refactor that touched a lot of stuff - the map is now made up of 4 layers: backgrounds, solids (includes oneways), gravity, top (stars, spikes, etc) - when erasing blocks, you stick to the layer that you first clicked on. this means you can now easily erase backgrounds behind gravity, etc - colored spikeballs - map edit networking optimization shift: - level format change… | — | |
| 0.18.3.1 snake: - increased revive bump velocity bugfixes: - maybe fixed connection issue while loading map on join - maybe fixed midjoin snake sync issue - fixed issue with map watermark making image larger than max world size | — | |
| 0.18.3 shift: -cut 1-braid_raceway, 1-bulbert, 1-exit_hatch, 1-scarf, 1-spooky_slide, 1-the_watchers, 1-w_gravity, 1-abduction, 1-haunted_treasures, 2-lush_maze, 2-pipe_gap, 2-sand_game, 2-vertiginous_navigation, 3-apple_pickin, 3-bramble_branch, 3-fans_and_vines, 3-nightwalk, 3-speedcubing, 4-cold_and_hot, 4-quadrants, 5-blue_plate_special, 5-bolt, 5-greenery_1, 5-riptide, 5-speed_control_I, 6-crysta… | — | |
| 0.18.2 gfx: new background set a few new solids spikeworld: new music plays in endless mode after round 25 general: shift and spikepuzzle save format changed to .json | — | |
| 0.18.1.1 bugfix: - fixing quickplay 1-player ijkl snake | — | |
| 0.18.1 custom worlds: -you can place solid blocks on the border now bugfixes: -up arrow block is back -resize images that are too large before importing into a world -custom world png import uses new blocks -fix world imports from lobby creation menu -fix custom dimension input fields in custom world menu | — | |
| 0.18.0.1 - added missing backgrounds to edit ui - colored spikeballs need more time in the oven, sorry | — | |
| 0.18.0 gfx: -new color block set -new play blocks -new wood block -colored spikeballs general: -rearranged the blocks in the edit menu shift: -cutscenes for being eliminated -cutscene for winner -ending stats screen of what happened during the game snake: -big refactor of snake netcode using rollback logic, now should be a looot smoother for both the players jumping around and the player controlling t… | — | |
| 0.17.2 general: - toggle world grid default keybind is now H with hitboxes moved to J. both are, of course, rebindable in settings - world grid toggle no longer causes insane lag frame - block shadows go behind gravity - dot animation optimization | — | |
| 0.17.1 general: -hold shift to view the world grid (only in modes with editing) -dot animation plays when moving over a dot tile -shadows now cast on top of gravity shift: -leaderboard page turning now works spikeworld: -preview block indicates which block you have selected currently -undo button has returned. after placing anything, you may press the undo button to revert all placements made since th… | — | |
| 0.17.0 multiplayer: - host and join steam lobbies! all lobbies are public for now but friends only/invite only is coming soon - lobbies can be sandbox, shift, or snake. mode can't be changed within a lobby - this only works if you have the game on steam - the button is, obviously, placeholder snake: - quick play multiplayer lobby is now the same as the web demo bugfixes: - fixed animation jank for slo… | — | |
| 0.16.1 bugfixes: physics: fixed rare gap skip spikeworld: fix tutorial spikeworld: fix autojump | — | |
| 0.16.0 localization: muppled now has localization support! still only english, but translating muppled is now possible physics: acceleration is only granted for the portion of the frame where you are airborne. this is a very small change but will still result in physics desyncs with some old replays. it is not nearly big enough of a change to warrant a leaderboard reset though also, the star hitbox is… | — | |
| 0.15.6 shift: overall leaderboards got a big facelift you can look at them with the podium outside the house the podium shows the current top 3 players as their most recently used character (character updates with a pb) clicking on a player in the leaderboard lets you see where they got their points from free edit: map should now be persistent through server restarts bugfixes: keybinds: no longer rese… | — | |
| 0.15.5.1 bugfixes: shift: fixed incorrect camera behavior shift: fixed player opacity slider behavior; now should be more intuitive shift: fixed timer not freezing properly on last finish a bunch of backend stuff too probably | — | |
| 0.15.5 general: settings menu now has alt keybinds!! with this you can also now rebind the movement keys to whatever you want! snake: cool new game over cutscene shift: live VS timing reworked to be based on your actual self-reported time rather than the time tracked by the server server gives a half second of grace to determine first finishers/timer expiry so things are no longer ping-based bugfixes:… | — | |
| 0.15.4.1 shift: - added 2-haunted_treasures by Talon - added 2-lush_maze by Enlightenment - added 2-pachinko by Mage6018 - added 3-bramble_branch_2 by Talon - added 3-fans_and_vines by Enlightenment - added 4-precipice_falls by Talon spikeworld/spikepuzzle: - experimenting with larger star hitbox in these two gamemodes. Usually the center point of your character needs to be on the star tile to collect i… | — | |
| 0.15.4 shift: · added a new tab in the shift level browser with a points leaderboard, where placing high in leaderboards with lots of competition gives you points boss: · we're letting boss take a nap. its hard for us to justify spending server space and dev time on a gamemode that only really works with like at least 15 people. its going on the backburner for now, giving us more space to focus on our… | — | |
| 0.15.3 gfx : new wood/tree blocks snake : revive cubes now slowly go towards your ghost shift : like a bunch of levels bugfixes : shift: brand new feature! each level has a background assigned! (this was broken for a while....?) shift: custom tab behaves correctly when empty shift: custom tab doesnt require game restart to update shift: only levels of valid size are shown minimap trails more performant | — | |
| 0.15.2 game : · wabert and i can /kick now · /nick to change your username ingame · some functionality for the host to hotswap the gamemode. right now only works with snake and boss web : · we have a version of the game that works in the browser, that anybody can play. it connects to a single server that is either running boss or snake, that we can switch between · a single player who is playing on th… | — | |
| 0.15.1 most work this week was related to setting up the demo for itch, but some other stuff got done too engine: · updating Godot from 4.6.3 -> 4.7 physics: · you now have 1 frame of coyote time when running off of an edge. this also fixes an issue when trying to jump off a corner you just landed on, which should now work as expected. · you can move and jump using a controller now, if you want map: ·… | — | |
| 0.15.0 spikepuzzle: · this is a big update for spikepuzzle! · submitting a score to spikepuzzle also submits your exact solution and a replay of how you did it · a leaderboard shows the top 5 cheapest and top 5 fastest solutions · the budget leaderboard uses submission time as the tiebreaker; checkpoint and death stats are just for fun · the time leaderboard first sorts by spike removes, then by time,… | — | |
| 0.14.2.2 custom world: · you can now import images with arbitrary colors which will then be dithered using floyd-steinberg. the map will only use solid blocks and backgrounds for the palette. · images larger than the max world size will be squished · stars and checkpoints work now · automatically pad imported images without a black outline | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 17:03 | No patch notes · unannounced build | 25154394 | public | 1 | — |