CORE
Last seen
0Sampled 28 minutes ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 28 minutes ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | THE “FUN” UPDATE part 1 THE “FUN” UPDATE NEW ADDITIONS >Added new enemy: “Summoner” found in ACT 3 and onward >Added new enemy: “Droid” found in ACT 3 and onward >Added a new ability: “OVERHEAT” obtained in ACT 4 >Added bus-stops around ACT 3 >Added new ability icons >Added props around 2-2’s empty rooms >Added posters saying what number each door is to the end of 2-2 >Remade sprites for: Lab 01 sign and Lightposts. >… | 24211105 | |
| Major update | DEEP CAVERNS REVAMP ACT 4 REVAMP UPDATE NEW ADDITIONS >remade ALL of act4 > added the HOOK ability. >added new game mode: Practice. >added 1 new enemy to act 4. >added a new cutscene for the start of act 4 >added screen shake for punching, using abilities, and getting hurt. >updated the start game button in the menu to show:New game, practice, and levels. >updated the credits panel in the menu. FIXES/BUGS >Buffed… | 23938751 | |
| Game update | FIRST EVER PATCH UPDATE -Made the "Shift" key walk and when not holding shift you run. this was done because im too lazy to draw a "SHIFT TO SPRINT" icon in the tutorial -Made buttons change sprite when activated -Changed 13's hitbox to be smaller -nerfed 2-1 & 2-2's enemy spawns, most went from 20 to 15 ememys per wave - made Skuttles subtitles actually show up in the first "shop" thats all for now thank you | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.