Temple of Rust
Playing now
0+0 vs. yesterday
—of peak
All-time peak
013 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
013 Sep 2026
| Published | Title | Build |
|---|---|---|
| FULL RELEASE v1.0major I've spent the last Months polishing and finalizing the game. I'm pretty exhausted so I can't say much. I hope it plays smooth for everyone and that you enjoy this game as much as I do. I'm pretty happy with how it turned out. If you notice any issues PLEASE let me know in the steam discussions! I need a bit of rest and with the low sun I'm not getting much solar power at the moment but I'll be… | 9546208 | |
| ENTERING STEAM BASH BASH!major So, after 2 months of 'crunch time' I'm happy to give you a fresh update! With better graphics and a lot of new features! Also this update comes to celebrate the upcoming steam BashBash event and I am super happy to be invited to participate! However the last days/weeks have been ultra stressful and I'm not 100% happy with the current state of the game so I'll continue to update this game durin… | 9546208 | |
| UPDATE v0.6 Here's the next update to Temple Of Rust! Warming up with the rising sun. I did not spend so much time with screen work in the last few months. It's nice to enjoy some real life too and join some real campfires. Anyway, here for you to play with... List of changes: · reworked menus · reworked level data code and presets · added mission customization options(Seed, Location and Size work) · warni… | — | |
| UPDATE v0.05 Here's the next update to Temple Of Rust! HELLO TO YOU ALL! AND THANK YOU FOR SUPPORTING THIS GAME! The weather is pretty cloudy here lateley so I'm working on battery limits and that is slowing me down a bit. Anyway I have added a few things and started a lot of 'background - construction' work for the data structures that form the game levels. The GritCity got a new mission goal and wall vari… | — | |
| UPDATE v0.04 Here's the 2nd update to Temple Of Rust! HELLO TO ALL YOU PLAYERS! THANK YOU FOR SUPPORTING THIS GAME! I've focused on optimizing the render pipeline. I've tested a few options on how to sort the moving objects depth to keep the illusion of a 3D world. Objects off screen now become inactive or invisible to open up more performance for other stuff. And I've started to link a lot of parameters to… | — | |
| UPDATE v0.03 Here's the first (of plenty to come) update to Temple Of Rust. But first: HELLO TO ALL YOU PLAYERS! THANK YOU FOR SUPPORTING THIS GAME! I've been waiting for YoYo Games to update GM2 (the engine/framework that I'm using to create this game) and now that they fixed the 3D Audio on their side the audio FX should fade out in the distance again. Aside from that I'm starting to work on the next envi… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 14 Dec 2023 | Thu | 22:30 | No patch notes · unannounced build | 12966444 | public | 1 | — |