CryptidCam Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
110 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
110 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version .049 Update Version .049 Update Patch notes: · New interaction with Fresno Nightcrawlers · New interaction with Loveland Frogman and Nessie · Fixed issue where Loveland Frogman did not react to being hit with a carrot in certain states · Fixed issue where Loveland Frogman did not play croak sound effects correctly · Carrots can now land on lilypads | — | |
| Game update | Version .048 Update Version .048 Update Patch notes: · Jackalopes poof when chased into the water · Fixed issue where unfilled entries in the Cryptid-Nomicon would disappear after a save · Increased the range on the field of view slider in options · Adjusted the default volume of sound effects and background music · Shortened the maximum distance from the camera that a cryptid is still considered visible (I'd been… | — | |
| Community | Making of Tsuchinoko Tsuchinoko is the second cryptid I added to CryptidCam. His design is pretty simple, so it didn't take a lot of sketch iteration to feel like I had it. There's a little more Pokemon inspiration here, since I like the kind of dopey closed eye look they give to Dunsparce, and I wanted my Tsuchinoko to have a bit of a lazy vibe as well. He does win the award for silliest T pose in my game though:… | — | |
| Steam news | Playtest Ending April 10th Hi Folks, thank you so much to everyone who participated in the first CryptidCam Steam playtest! I was able to gather a lot of helpful feedback and identify and fix quite a few issues thanks to all of your help. I wanted to let you know that I'll be closing this playtest in two weeks, on April 10th, in preparation for the release of the public demo. If you haven't had a chance to play it and gi… | — | |
| Steam news | Now Playtesting! CryptidCam's first public Steam Playtest is now live! If you've been looking forward to CryptidCam, this is a great chance to get in early, give it a try, and help shape development with your feedback. There should be a nice juicy "Join the Playtest" button visible on the store page that you can click to get started. I don't expect this first playtest to be bug free, but I do think it should be… | — | |
| Community | Making of The Jackalope I already shared my first sketch of the Jackalope for CryptidCam back in my post about early CryptidCam sketches, but here's his dopey little face again before we get into it. I knew pretty early on I wanted Jackalope to be the main mascot of my game, so in subsequent sketches I really tried to emphasize his roundness and cuteness. He ended up with kind of a Pikachu feel, which felt appropriate… | — | |
| In-game event | A Closer Look at Ted's Bookshelf Happy Valentine's Day! I thought it'd be fun if today we put Dr. Ted Krupp on blast a little bit for his tastes and preferences, so let's take a closer look at the bookshelf in his cabin. All of these titles are based on either real books or fictional books from other media. On the top shelf here we have mostly books that are just for fun flavor. There's one actual cryptozoology book, The Weise… | — | |
| In-game event | Early Ted Sketches Every Pokemon Snap-like needs its Professor Oak-type for grading photos, so let's take a look at some of the early work to find CryptidCam's answer: Dr. Ted Krupp. There's also some Wandersong doodles here, since that's what I was playing at the time. I could've sworn I went through more iterations for his design, but this was the first page of sketches I found for him, and it looks like I land… | — | |
| In-game event | Early CryptidCam Sketches These are some of the earliest cryptid sketches I have for CryptidCam, back when I was first toying around with the idea of making a game by myself. I was a college student studying game development at the time, so I'd made a lot of games as group projects for class, but group projects require a lot of compromise and back and forth. I was starting to think things like "if I made a game by mysel… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.