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CryptidCam DemoNewsMaking of Tsuchinoko
Community

Making of Tsuchinoko

CryptidCam Demo · published 30 Apr 2026, 21:29 UTC

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Tsuchinoko is the second cryptid I added to CryptidCam. His design is pretty simple, so it didn't take a lot of sketch iteration to feel like I had it. There's a little more Pokemon inspiration here, since I like the kind of dopey closed eye look they give to Dunsparce, and I wanted my Tsuchinoko to have a bit of a lazy vibe as well.

He does win the award for silliest T pose in my game though:

Modeling Tsuchi was really straightforward. He's another pretty resource light model, coming in at 664 tris total. Less than the Jackalope by almost half, but still not the lowest poly model in the game. Any guesses who that honor goes to?

I remember the real struggle with Tsuchinoko came when it was time to animate him. There are probably better ways to animate snake movement so the bones programmatically follow a sine wave or something, but I didn't know how to do that or even how to find out at the time, so I animated his slither manually. It took a lot of iteration to get it to look natural.

He also has a couple disjointed bones for controlling his tongue, which I think is pretty funny. He doesn't have a real working mouth, the tongue just kind of retracts into his head when I don't want to show it.

It's also been funny seeing the various ways people react to Tsuchinoko. He's a bit of a meme in some circles, but broadly I think he's not very well known in the Western world. Most people I talk to about my game know Bigfoot and Nessie when I give those as examples, but mentioning Tsuchinoko almost invariably gets either a confused reaction followed by struggling to repeat the name back, or instant recognition with a "Tsuchinoko Real". That said, a recent Japanese post about CryptidCam mentioned Tsuchinoko and Nessie as examples of well known characters and the Flatwoods Monster as a more niche one. In my experience people in North America are much more likely to know the Flatwoods Monster than Tsuchinoko, so it's interesting to me how cultural and subjective these things are.

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Game update10 Sep 2026Version .051 UpdateVersion .051 Update Patch notes: · Fixed issue where Frogman would get up and move around before being triggered by player movement · Fixed issue where Frogman would stop swimming away from carrot prematurely · Fixed issue where invisible colliders were effecting Fresno's visibility calculations · Fixed issue where Jackalope could clip through the terrain when fleeingCommunity7 Sep 2026Release Date Announcement!Thank you everyone for your patience! I'm excited to finally announce CryptidCam's official release date. The game will be coming out on Thursday, October 29th, just in time for Halloween. The release date should also now be publicly displayed in the store page. I hope you're looking forward to trying the full version!Game update5 Sep 2026Version .050 UpdateVersion .050 Update Patch notes: · Fixed issue where Ted would not recognize a photo of the Loveland Frogman if his feet were not in the frame · Fixed issue where the Loveland Frogman would get up and walk off immediately after sitting on a lilypad · Updated credits sequence in compliance with Freesound.org's attribution recommendations