Tattered Banners Demo
Playing now
3Sampling since 16:49 UTC
50%of peak
All-time peak
614 Sep 2026
Playing now
3Sampling since 16:49 UTC
All-time peak
614 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Demo is Live! & Changelog Greetings mercenaries, Demo is Live! The demo is finally live! Play it, let us know what you think, and if you know anyone who loves strategy RPGs and living world simulations, share the news with them so you can both enjoy your exquisite taste in games together. Changes from the playtest include play time extension to 3 hours, backgrounds, unit specializations, item rarity, performance improve… | — | |
| Community | Update #8: 3 days to Demo Launch, Streamer Support, Performance Improvements Greetings, mercenaries, 3 Days to Demo Launch The time is nearly upon us - Tattered Banners' demo launches July 9th, in 3 days. We're hard at work squeezing in last minute changes for the build, such as... Streamer Support Expansion We want TB to have that sense of "emergent storytelling". In a way, the common thread between the expanded circle of games in our genre (Battle Brothers, Wartales,… | — | |
| Community | Persistent Characters, Death of AI Portraits, Customization, & Streamer Support Greetings, mercenaries, We are pushing some ambitious changes to the simulation this week as we steady our footing for the upcoming Demo launch on July 9th. World Simulation: Persistent Characters To make the world feel more reactive, many characters in the world are now fully persistent. They possess unique names, backgrounds, specializations, faces, noble house allegiances, and more. · Short-… | — | |
| Community | Demo coming July 9th, Specializations & Customization Greetings mercenaries, Demo coming July 9th We've been hard at work preparing for the upcoming demo launch on July 9th. The playtest provided a wealth of incredible ideas and feedback, and we're working down a ceiling-high pile of improvements to get everything ready. The ambitious goal is to include full Specializations (more on this below), world events with emergent stories, the beginning of… | — | |
| Community | End of Public Playtest, 3-Hour Build & Demo Greetings mercenaries, End of Public Playtest With the recent Medieval festival wrapping up, the public playtest is coming to a close. We want to thank you for your time. Thanks to your feedback via surveys, Discord, and the Steam forums, we now have a ceiling-high pile of planned improvements, bug reports, and overly ambitious features to implement (looking at you, "owning a city" requests). Y… | — | |
| Community | Playtest Begins, New Build, Future Playtest Round Playtest Begins It’s time to open the gates for a new wave of players. From now until the 27th, all playtesters will be granted entry to Tattered Banners. We do this because we want to hear your thoughts, good and bad. We believe the best way to develop a simulation game like TB is alongside the community from an early stage, while being open about feedback, and honing the mechanics and emergen… | — | |
| Community | Major Playtest Round Begins, New Features, & AI clarification Major playtest round begins We’re opening the gates for a large wave of playtesters today. We're excited for you to experience the simulated world of Tattered Banners and many new systemic elements - more on those below. If you get in, we truly want to hear what you think works and what doesn't. The best course of action for a game like TB is to show it to the community early and develop togeth… | — | |
| Community | Playtest Round 1 Beginning, Company Stats, & Evil Fog Greetings mercenaries! (Initial) Rolling Out of Playtest Round 1 We're excited (and a little scared) to announce that following positive feedback from early Discord rounds, we are officially beginning to grant access to the Steam Playtest pool! We're starting with a small initial wave of participants to ensure stability. Over the next few weeks that number will ramp up until everyone is allowed… | — | |
| Community | Left Unchecked, Bandits Will Bankrupt Your Favorite City Greetings, mercenaries! We’re kicking off a new series of highlights to pull back the curtain on the dynamic, simulated world of Tattered Banners. Our goal is to show how different factions, from the smallest bandit camp to the largest trade hub, operate with different goals, and how your presence (or absence) ripples through the land. To start, we're looking at the lowliest of threats: Bandits… | — | |
| Community | 11,500 Wishlists in 7 Days! Just one week after announcing Tattered Banners , we’ve officially crossed 11,500 wishlists . To say this week has been "overwhelming" would be a massive understatement. Between responding to Reddit threads and aggressively smashing the refresh button on our stats page in disbelief, we’ve had some time to contemplate why the response has been so incredible. Our prevailing theory is that the tur… | — | |
| Community | 3,800 Mercenaries join the journey in 24 hours! We are absolutely floored. 3,800 wishlists in just 24 hours! As a small indie team, this level of support means the world to us. It’s exactly what will allow us to make Tattered Banners the deep, systemic world we've always dreamed of. We’ve been reading every single comment on Steam and Reddit - know that we’re listening. We’ll be sharing a detailed roadmap and a deep-dive into our simulation… | — | |
| Community | Tattered Banners Announced We’re excited to finally reveal our next game - Tattered Banners! Tattered Banners is a turn-based tactics RPG set in a living, simulated world shaped by your actions. Players perform a variety of actions - raid, bribe, steal, spy, assassinate, lay siege, and more - and watch the consequences ripple through and change a realm at war. If you enjoyed the tactical depth of our previous title, Fort… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.