Galaxy Grudge Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
46 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
46 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Weapon adjustments and client netcode adjustments Weapon adjustments and client netcode adjustments | — | |
| Game update | Magnetron updates Testing new idea with Magnetron weapon. Primary projectile bounces will now cast splash damage in their immediate vicinity. | — | |
| Game update | Small code update for FlameSaw Simple bug fix - attempting to stop Flame Actors from lying around the game world in matches when flamethrowers are active on player deaths. | — | |
| Game update | Weapon Updates New Cryo Cannon model and textures / material pass added to game | — | |
| Game update | Flayer code updates and Credits added Adjusted the logic of the Flayer primary projectile, and added a Credits page to the main menu | — | |
| Game update | Server code Finished setting up Player Settings updates during live matches | — | |
| Game update | Small server updates Added functionality for replicating player settings changes during games | — | |
| Game update | Server fixes Small server updates | — | |
| Game update | First pass on weapon scale / visibility Implemented a first pass on weapon scale and visibility for first-person weapons for testing. | — | |
| Game update | Small sound bug fix Patched small bug with Cryo Cannon secondary fire cue still playing after player dies | — | |
| Game update | Cryo Ball tweak Small patch on Cryo Ball so it doesn't draw on top of the camera on spawn | — | |
| Game update | Netcode updates and cosmetic improvements Netcode for Cryo Cannon / Hurracane updated. Damage amounts on Magnetron tweaked. Weapon shaders now prepared for scaling / hiding (coming in next build) New sounds for Cryo Cannon alt fire! New models and sounds for Armor shards. | — | |
| Game update | Netcode updates Rolled the client-authorative netcode into the primary fire on the Hurracane and the secondary fire on the Cryo Cannon. | — | |
| Game update | Updates May 17th 2026 Finished map UI elements for DM Kufu, first pass on Magnetron alt-fire | — | |
| Game update | Bug fixes Small bug fixes and updates to weapon code | — | |
| Game update | Small tech fixes and optimizations for the weekend's playtests Small tech fixes and optimizations for the weekend's playtests | — | |
| Game update | Weapon / Map / HUD updates First alpha texture pass on Rainbow Rifle now included. First alpha texture pass on Vindicator now included. DM-Facility now fully textured and lit - 99% finished. Small HUD updates to Spawn Protection GUI element. Other small sound / gameplay adjustments. | — | |
| Game update | Added CTF Spider for debugging Added CTF Spider for debugging | — | |
| Game update | Temp fix for starting local games Added fix for players who want to start their own local game (just to run around - temp feature) | — | |
| Game update | Online Search Updates Added extra support for finding Online games, joining matches, and various other optimization and map updates. | — | |
| Game update | Update notes for April 19th 2026 Hi all, This latest build will be intended to test out our new server connection workflow - finding games and connecting through the game UI. We also have a first-pass on a new weapon - the X3 Magnetron. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.