Galaxy Grudge Playtest
Playing now
0Sampling since 18:44 UTC
0.0%of peak
All-time peak
46 Sep 2026
Playing now
0Sampling since 18:44 UTC
All-time peak
46 Sep 2026
| Published | Title | Build |
|---|---|---|
| Weapon updates, map updates Magnetron - secondary charge now takes 1.2 seconds Rocket Launcher - now easier and faster to lock on to enemies DM-Hex - first pass now included for testing | — | |
| Flayer net updates and player control settings updates Flayer net updates and player control settings updates | — | |
| Weapon adjustments and client netcode adjustments Weapon adjustments and client netcode adjustments | — | |
| Magnetron updates Testing new idea with Magnetron weapon. Primary projectile bounces will now cast splash damage in their immediate vicinity. | — | |
| Small code update for FlameSaw Simple bug fix - attempting to stop Flame Actors from lying around the game world in matches when flamethrowers are active on player deaths. | — | |
| Weapon Updates New Cryo Cannon model and textures / material pass added to game | — | |
| Flayer code updates and Credits added Adjusted the logic of the Flayer primary projectile, and added a Credits page to the main menu | — | |
| Server code Finished setting up Player Settings updates during live matches | — | |
| Small server updates Added functionality for replicating player settings changes during games | — | |
| Server fixes Small server updates | — | |
| First pass on weapon scale / visibility Implemented a first pass on weapon scale and visibility for first-person weapons for testing. | — | |
| Small sound bug fix Patched small bug with Cryo Cannon secondary fire cue still playing after player dies | — | |
| Cryo Ball tweak Small patch on Cryo Ball so it doesn't draw on top of the camera on spawn | — | |
| Netcode updates and cosmetic improvements Netcode for Cryo Cannon / Hurracane updated. Damage amounts on Magnetron tweaked. Weapon shaders now prepared for scaling / hiding (coming in next build) New sounds for Cryo Cannon alt fire! New models and sounds for Armor shards. | — | |
| Netcode updates Rolled the client-authorative netcode into the primary fire on the Hurracane and the secondary fire on the Cryo Cannon. | — | |
| Updates May 17th 2026 Finished map UI elements for DM Kufu, first pass on Magnetron alt-fire | — | |
| Bug fixes Small bug fixes and updates to weapon code | — | |
| Small tech fixes and optimizations for the weekend's playtests Small tech fixes and optimizations for the weekend's playtests | — | |
| Weapon / Map / HUD updates First alpha texture pass on Rainbow Rifle now included. First alpha texture pass on Vindicator now included. DM-Facility now fully textured and lit - 99% finished. Small HUD updates to Spawn Protection GUI element. Other small sound / gameplay adjustments. | — | |
| Added CTF Spider for debugging Added CTF Spider for debugging | — | |
| Temp fix for starting local games Added fix for players who want to start their own local game (just to run around - temp feature) | — | |
| Online Search Updates Added extra support for finding Online games, joining matches, and various other optimization and map updates. | — | |
| Update notes for April 19th 2026 Hi all, This latest build will be intended to test out our new server connection workflow - finding games and connecting through the game UI. We also have a first-pass on a new weapon - the X3 Magnetron. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 18:43 | No patch notes · unannounced build | 25155354 | public | 1 | — |