Rpg Rush
Last seen
0Sampled 36 minutes ago · not a live figure
—of peak
All-time peak
113 Sep 2026
Last seen
0Sampled 36 minutes ago · not a live figure
All-time peak
113 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.12.0 Dungeon integrity, bespoke soundtrack, and UI polish | — | |
| Game update | 1.9.0 Gameplay - Deckbuilder: build your dungeon deck from your collection (respecting owned copies) with a Quick Draft fallback; replaces the random pick-1-of-3 draft. - Formation / ranks: front/back positioning gates Attack reach, Magic backline bonus, pull/push effects, auto-advance on death. - Combo system made visible + expanded: shared combo table, live combo bar + codex, per-card forecast hint… | — | |
| Game update | 1.8.3 Hotfix, UI issues resolved. | — | |
| Game update | 1.8.0 Release date: 2026-07-02 ## Headline Dungeon Mode arrives as a new main-menu mode, with party drafting, room progression, tactical combat, persistent XP, and risk-based run rewards. ## Highlights - Adds Dungeon Mode as a first-class main-menu entry with a New tag. - Introduces dungeon party drafting with clear hero roles, physical strike values, cooldowns, buffs, debuffs, and hover tooltips. -… | — | |
| Game update | 1,7,2 Refresh leaderboard and shop UI improvements. | — | |
| Game update | v1.7.1 - Add custom card-back creation, ownership, equip, marketplace, and multiplayer propagation - Add Supabase card-back migrations and schema-cache repair migration - Show equipped card backs in multiplayer and spectator hidden hands - you can now customize the dice | — | |
| Game update | v1.7.0 Daily Quests Now Available This update adds daily quests, giving players new goals to complete each day. We have also made several improvements across the game, including: Improved board game UI Better card hover effects and card visuals Improved main menu parallax VFX New news cards added Refactored VFX system for better performance and consistency New card sound effects General bug fixes and… | — | |
| Game update | 1.5.3 Add Draft Arena runs, tribal synergy cards, kingdom buff tracker, and live online count Draft → Arena run: - New persisted arenaStore tracks drafted deck/hero power + W/L record; runs end at 3 losses or 12 wins (with a persisted best-run). - DraftPage gains run summary + in-progress (resume/retire) views; the drafted deck is replayed each battle via initPracticeGame. - GameBoard records each re… | — | |
| Game update | RPG Rush — v1.2.7 Bug fixes ⚔️ Weapons no longer attack twice in one turn. Equip weapons like Rusty Blade were letting your hero swing twice in a single turn — effectively doubling their damage (a 2/2 weapon hit for 4). Weapons now correctly strike once per turn, and their durability lasts across turns as intended. 🔵 Level-up progress now matches your XP. The level ring in the main menu filled up before you'd a… | — | |
| Game update | RPG Rush v1.2.5 — Quality of life & new player fixes New player onboarding fixed — All new accounts now receive a 3-pack welcome bundle at signup, so you can jump straight into building your 30-card deck without a detour to the shop. Existing accounts that were stuck below the deck minimum have been backfilled automatically. Cleaner Play menu — Removed the "Watch Live Matches" spectator banner and /spectate entry points while that feature is bein… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.