Release date: 2026-07-02
## Headline
Dungeon Mode arrives as a new main-menu mode, with party drafting, room progression, tactical combat, persistent XP, and risk-based run rewards.
## Highlights
- Adds Dungeon Mode as a first-class main-menu entry with a New tag.
- Introduces dungeon party drafting with clear hero roles, physical strike values, cooldowns, buffs, debuffs, and hover tooltips.
- Adds dungeon rooms, route choices, relic rewards, run inventory, extraction stakes, and clearer defeat payout messaging.
- Expands dungeon battle feedback with positioned spritesheet VFX for damage, poison, burn, freeze, healing, shielding, summons, resolve events, and death.
- Brings the same spritesheet VFX language into the main card game for card play, summons, minion attacks, poison, burn, fatigue, shield breaks, secrets, mana, draw, hero powers, and deathrattle.
- Adds exact-position sprite bursts behind floating combat numbers so impacts land on the actual target.
- Adds dungeon-specific music contexts for exploration, combat, boss fights, victory, and defeat using the existing soundtrack library.
- Fixes lingering dungeon VFX sprites by pruning bridge events after their animation lifetime.
## Player Impact
This release makes Dungeon Mode easier to read and more rewarding to play. Combat actions now have clearer stakes, stronger impact feedback, and better status communication. The normal card game also benefits from the VFX pass, so combat feels more dynamic outside Dungeon Mode too.