Monster Adventure Studio
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
38 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
38 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Custom Plugin Support Has Arrived! Custom plugins have arrived! They're easy to find, easier to install! Custom plugin support breaks through the boundary on what the engine can now achieve! You want a custom mini-game in your monster game? Sure! Game Corner Slots? Sure! Easier way to add Steam Achievements? You got it! The sky is the limit now! ---- A handful have already been developed and are available for download RIGHT NOW.… | — | |
| Game update | Version 0.9 - Eggs, Breeding, Bicycles, Themes and More! 🎉 Version 0.9 is now live! 🎉 This brings the following features: The egg/breeding system, along with its related event commands! (There will be a tutorial on this in the next few days, there's obviously going to be a LOT going on there) Editor themes! (You can set these from the launcher, if you don't like any of the ones I've put in you can even use hex codes to make your own) You look at it… | — | |
| Game update | Version 0.8u - Advanced Configurations and More This update doesn't bring anything new, it just exposes more options for you to customize your game to your very liking. You'll now see an icon at the top that says "Advanced Configurations". In here you'll be able to modify/tweak nearly ever visible aspect of your game, as well as the formulas for xp,damage, etc. You're able to import and export these settings as well, so if you want to share… | — | |
| Game update | Version 0.8t - Held Items, Utility Moves (HMs), Surf Rework and More! This update introduces an absolute ton of new or spruced up features. HELD ITEMS! You can now create held items to give secondary effects/chances to your monsters in battle. You're also able to designate the percent chance you can find an item on a monster in the wild. Because everyone needs to know the equivalent of the horror of the FRLG Lucky Egg. SURF REWORK I don't know what I was thinking… | — | |
| Game update | Version 0.8s Animated Tiles & Monster Battle Sprites This surprise and unplanned update brings various bug fixes, and animated tiles and monster sprites support! :) Short and sweet ^ | — | |
| Game update | Version 0.8R -Minor bug fixes -Added additional type calculations/effects (you can now reflect and absorb a type via the typing panel). -Added the same reflect and absorb options to the ability editor. -New RTP resources available. (2 new monsters, 1 new tileset, 1 new animation) -An option to bring up an editor pops up in the 'Route...' command now so you don't have to type all those out individually anymo… | — | |
| Game update | Version 0.8q Abilities, Folders, and More This version adds the following: -ABILITIES! WOOHOO! -Various ease of use features, including animation preview while picking in the move editor and ability editor. -Folders in the map editor for organizing your maps better. -And more. I'm freaking tired and my hands hurt from typing. Thank you all so much for the support! Enjoy! | — | |
| Community | Tutorial # 8 - Transformations / Evolutions Tutorial # 8 - Transformations / Evolutions | — | |
| Game update | Version 0.8p - Minor bug fixes based off discord and steam community feedback - Added skeleton framework for Spanish / French localization support | — | |
| Game update | Version 0.8o Version 0.8o _______________________ - Overview now shows monster types. - Scrollbar added to left side to support extended tilesets. - .ogg files now useable in music importer. - Expanded RTP with new resources in the Character Sprites. - Added experimental features mode for those who want to test upcoming/new features early (at their own risk lol) | — | |
| Community | Tutorial # 7 - Switches, Variables, Branches Tutorial # 7 - Switches, Variables, Branches | — | |
| Game update | **CRASH FIXED FOR NEW USERS** Alright, so I've got the crash of death fixed for new users, it was something insanely simple that I'd just left off the manifest (whoops). I apologize, and I'll be sure to double check that in the future. If your project you've been working on is missing on startup, don't panic, it's still on your PC, you just need to click 'Load Project'. Default location is in Documents. | — | |
| Game update | Version 0.8n -Added edit button to 'In Project' side of Monster Library, to more quickly edit monsters as they stand in the users project. -Added 2 new animations, 1 monster, 1 tileset, to the Bundled RTP -Expanded runtime support to try and catch crashes, added log on crash. | — | |
| Game update | 0.8m Runtime Fix This patch should fix problems many users are having not being able to launch the game from Steam due to what I'm guessing are runtime mismatches. It packages the runtime with MAS so it should launch consistently on all machines. Or it could just break the entire thing again. lol. We will see :) | — | |
| Community | Tutorial # 6 - Warping To Other Maps Tutorial # 6 - Warping To Other Maps | — | |
| Game update | Version 0.8m Version 0.8m ______________________________________________ I've been going a little too hard at this lately, lol. Moving forward the updates may be a little more spaced out as I'll require the aid of the rest of my team to implement those features. Anyways. - Preview pane for Tilesets when being selected from map editor. - Preview button for Sound/Music tab. - Preview pane for Sprites, so you… | — | |
| Community | Tutorial # 5 - Encounter Zones Tutorial # 5 - Encounter Zones | — | |
| Community | Tutorial # 4 - Events Tutorial # 4 - Events | — | |
| Game update | Version 0.8l fixes Version 0.8l w/ fixes __________________________________________ - Fixed a bug that would flood the users project with whatever monsters were in the user library upon relaunching a project. (Causing the user to have to delete them every time) - Added a 'Reload RTP Monsters' button to the Monster Library screen, so the user can easily re-add the default MAS monsters to their user library without… | — | |
| Community | Tutorial # 3 - Making A Map Tutorial # 3 - Making A Map | — | |
| Community | Tutorial #2 - Editor Overview Tutorial # 2 - Editor Overview | — | |
| Community | Tutorial #1 - Creating Your First Monster! Tutorial # 1 - Creating Your First Monster! | — | |
| Game update | Version 0.8l - Workshop now appears to be working for everyone :) - Added 6 new animations to the Bundled Resources - Added 3 new characters to the Bundled Resources - Minor fix regarding the 'Move Route' command - Added Sparkling to the Strings so you're able to assign a new term for it. | — | |
| Game update | Version 0.8j Sorry, it's really late, I'm freaking tired so this is going to be short and sweet lol. Just got the build in, not gonna make anyone wait any longer for it. This build adds some much requested features, not limited to: -Rework on the UI with the Typing. It now has it's own tab, it rocks. -Changeable/Scalable Fonts EVERYWHERE. Editor, Game, Battles. -Maybe this freaking fixed the workshop finall… | — | |
| Game update | Version 0.8d Version 0.8d ________________________________ Rolled back the workshop changes to 0.8d as it absolutely obliterated access for EVERYONE. Will continue to look into what is causing workshop issues for some people. Kept the string changes. | — | |
| Game update | Version 0.8c Version 0.8c _______________________________________ - Attempts to fix common issues associated with some users not being able to access the workshop. - Adds boxes to change the labels for stats under the Strings section (Attack, Defense, etc.). | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.