Shipolis
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Treasure hunts and lore! Hello everyone! I am releasing today another Playtest update! It introduces some more side content to polish the ambiance and experience of Shipolis. The first addition is a minigame: treasure hunts! You might sometimes find a bottle in the sea instead of a lost crate with resources. It will contain a map to a treasure. Your goal is to find the marked place in the world. Once you are at the exa… | — | |
| In-game event | Two new regions to explore! Hello everyone! I am finally releasing today new content in the Shipolis Playtest! The long awaited new sectors are finally there! It's time to grab your travel permits and sail to the boreal and tropical seas! You will find there new resources to collect and new production lines to set up. New accessible quests will also unlock new features like supply routes , export routes between sectors, a… | — | |
| In-game event | Filtering building options and renaming cities! Hello everyone! I am making good progress on the new content. But it takes a bit longer then expected because I'm actually planning to release two new regions at once instead of just one! It still needs a little more cooking in the oven, and then you will be able to explore the north and the south sectors! However, I have accumulated a good amount of smaller additions and many improvements to p… | — | |
| In-game event | Boring tutorial popups are gone! Hello everyone! I am making good progress in adding a new region to the game. However, I recently got very helpful feedback and suggestions regarding the beginning of the game, and I felt the need to address that ASAP. So here is a patch! Basically, players told me the tutorial was too spammy and too long, which can cause people to quit the game early or skip the texts and miss important inform… | — | |
| In-game event | Day-night cycle and building interface improvements! Hello everyone! I am releasing today another Playtest update! Still no new region, but plenty of visual refinements, interface improvements, and behind-the-scene work for future content. Let's dive immediately into it! · The big change is the building menu rework! I was not satisfied with the old menu. It was taking a lot of space on the screen, and the visualization of adjacent tiles and poten… | — | |
| In-game event | New routes to transport goods in the world! Hello everyone! I am happy to release today another update to the Playtest! It introduces a major new feature, and also a few changes to prepare for future content. Before diving into the details, I just want to mention that the older saves are not compatible, so you will have to start a new game if you played already. This is because I needed to add a few things in the generation algorithm and… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.