Crim Ludus Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | August Playtest Going Live! August Playtest is going live, keep an eye out for receiving access. Please also make sure to provide feedback through the feedback form, so we can improve Crim Ludus. This playtest is focused around the Agony Halls, an entry level PvPvE arena, initial tutorial setup, and issues. As well as seeing what people think about the Mage and Druid classes. Thanks! August Playtest Feedback | — | |
| Game update | Tutorial Updates - Tutorial info added to The Ledger - Updates to tutorial flow to be closer to complete - Until tutorial is completed/skipped get prompted to start tutorial on initial launch | — | |
| Game update | Continued UI Updates - Updated the Outgame and In-game UI elements to use a consistent style - Updates to bot to fix pathing issues in Agony Halls - Increase density of Bots, and pick-ups in Agony Halls | — | |
| Game update | UI Updates and Closed Playtest Prep - Working towards a playtest for early on levels and tutorial, by publishing stripped down builds for the playtest specific content. - Cleaning-up and unifying out-game UI elements | — | |
| Game update | Tutorial Updates, Ledger clean-up, and Tooling - Improved some of the outgame level selection, and added preview images for each level. - Added some updates to the tutorial map, but need to add more hints to it - Update the Ledger Class page, to better use of the space provided - Made some tools adjustments for balancing work later. | — | |
| Game update | Performance & Level Selection Updates - Multiple improvements to enemy ai pathing - Improve level Selection visuals and info - Improve bot selection tied to class selection - Additional sound effects for missing spells and pick-ups. | — | |
| Game update | Leveling-up Visual improvements - New level-up banner - New level-up Audio cue - New level-up effect plays on players on level-up. - New upgrade available visual, holding level-up visual, upgrading complete visuals - updated prison map preview image from map to tie it together more. | — | |
| Game update | Fake names and upgrade improvements and art bug fixes I added an checkbox to the Main Menus Options, which will allow users to display fake names instead of their steam account names in a lobby/match. Now, when starting a match in the pvp demon arena. Everyone gets to pick to either upgrade their spell, or equipment at the start. Instead of everyone having their spells upgraded by default to allow more variety and choices. To upgrade equipment or… | — | |
| Game update | Intro Map - Prison Added New prison map, which will be an entry level map for players to try added. | — | |
| Game update | Outgame Progression Update - Ledger and Tasks! This update expands the game’s outgame progression. Character skins are no longer unlocked by default and must now be earned with tokens. · Complete tasks to earn tokens. · Assign up to three active tasks and work toward their objectives. · Spend tokens to unlock character skins, Bestiary details, and outfit color variants. · NOTE: Color Variants are placeholder, and don't actually give anythin… | — | |
| Game update | Updated Play Tab, for easier navigations and Minor Fixes. - Updated Play Menu to make the flow into matches, and practice matches easier. - Adjusted bot Healing so it's not healing right away when taking damage - Fixed issue where player speed wasn't consistent on some tiles | — | |
| Game update | Fix Spell Damage In a performance pass, we missed a few spots for checking if spells were hitting the correct group. Which caused spells to not deal damage to Enemies. This should fix that, as well as some minor bot adjustments. | — | |
| Game update | Druid Bot Fixes It was noticed that the druid bot wasn't really doing much. The druid is a unique class that play different than the rest, as it has a different attack and utility spell mechanic. This new update, improves the bots ability to use the Druids attack, as well as when to use it's utility spell, to cripple it's enemies. | — | |
| Game update | PvP bots available! Introducing bots to play against in the PvP mode to test your skills, and play and learn the arena outside of Horde Mode! You can play bots by select an arena, then selecting to host a match. When in the host a match interface you can select "Practice with a Bot". Once you do that you can pick a the bots aggression level, and the class you want them to play or leave as random. | — | |
| Game update | Public/Private Lobby work Adding in public/private lobbies with passwords, filtering, and searching by player name for a lobby. | — | |
| Game update | Bug Fixes This newest build was focused on improving gameplay experiences that were being pushed back some, and fixing issues that were not working as expected. - More consistency with casting spells while moving, and using hotkey bar while moving - Fix having a place to cast spell, blocking ability to cast other spells. - Worked out a way for allowing shooting over spaces that was previously blocked lik… | — | |
| Game update | Unlock Characters Unlocking characters instead of worrying about the tokens aspect. | — | |
| Game update | Give Tokens at start. Give everyone 150 tokens to start with for now, to allow unlocking all characters. This is placeholder, until the task system is re-worked to allow earning tokens naturally. | — | |
| Game update | Spell Damage Fix and New Tutorial Enemies Fix issues with some spells not registering damage to other players, or destructible. Spell balance updates, and new enemies hooked-up for tutorials. | — | |
| Game update | Networking bug fixes. Fix networking issues with leave/joining lobby and matches, where players could get stuck in weird states where they can't leave/join another player correctly. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.