General · GFX optimizations · Physics updates · Player · Removing Pulse Hook ability · Attacks now do varying amounts of Poise damage · Enemies · New shader effect to signal Bullet Parry window · Boss attacks update · Implemented armor · Audio · Audio cue for Poise Break
General · Material optimizations for better performance · Physics changes · Player · Updated Dash iframes · Updating Gun Parry · Enemies · Adjusting enemy hit\\hurtboxes · Changing blood color to differentiate from the player · New effects for breaking an enemy’s Poise
Player · Removed Evade from Light Melee · Added Evade to Hard Melee · Sped up Hard Melee attacks · Adjusting hitboxes and sword swing FX for better alignment
Player · New Dash effects to show when upgraded dash is available · Removed Dash Slide · Enemies · Attack polish · New attacks for Electric Bug Boss · AI positioning adjustments · VFX updates · Audio updates
Player · First heal is now instant · Gain 5 ammo for successful Evade · Gain 2 ammo for Hard attack hit · Enemies · Attack polish · New hit react effects
Player · New Evade mechanic - press light attack a moment before getting hit · Major revision to Pulse Hook ability · Enemies · New attacks · Texture updates · New fade out effect · New buff to prevent attacks from being Evaded or Parried indicated by red effects with a dust cloud · Audio updates · Character physics updates · Optimizations
Player · Bullets can parry enemy attacks · Adding air hard attacks · Adjusted player attack damage · Effect to signal when Dash is available again · Enemies · Added an effect to show when enemies cannot be staggered · UI · Options menu available in game · Added controller rebinding · Adding boss healthbars · Updated visuals · Removed ability timers · Audio pass