Wandsmith
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
023 Oct 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
023 Oct 2026
| Published | Title | Build |
|---|---|---|
| v0.1.3 - Castle generation improvements, bug fixes - fixed some component combinations not working - hopefully fixed some issues with enemies not dying to fast firing wands - big changes to the castle generation, including circular stairways, more interactables and a nicer biome | 25506648 | |
| v0.1.2 - QoL Updates, Combat improvements, Castle upgrades - fire damage applied to you is only tracked under damage received now, not damage dealt - player damage multiplier now also applies to melee attacks - you can now see the wand's type and stats when hovering over it on the ground - wands on a staff are now properly handled when bulk picking up the staff - shift click works properly on staff edit screen - wand preview now includes projectile typ… | 25476877 | |
| v0.1.1 - Save game bug fixes - lots of save game improvements (door positions, carpet colours, chests, enemies) - fixed a bug where you can fight the same boss twice, or not get the next level item - you now only get chest rewards after defeating the group of enemies | 25385979 | |
| v0.1.0 - Gameplay overhaul - added melee - added Shield ability - revamped dash and jump to feel a bit better - changed overall level design - fixed damage numbers - added crit chance and crit damage stats - various bug fixes with save games/combat - changed the way component combinations work - health/mana/coin pickups will now gravitate toward you | 25343450 | |
| v0.0.9 - Castle design upgrades - changed the biome design, added some landscape decorations. Also updated the main menu biome - improved castle interior and exterior design - made it a little more obvious which inventories each slot type can go in. work in progress | 23998997 | |
| v0.0.8 - Staff editing, UI overhaul - added components that alter the shape of projectile cast patterns. also a way to cast more than one at a time - main menu has a fancy new look - ongoing save game fixes (fixed run stats only being for the current level) - fixed enemy health bars not displaying properly - added an interactable that lets you edit staves - UI changes (more info when hovering over wands/stats/perks, better UI sty… | 23673945 | |
| v0.0.7 - Projectile enhancements, UI updates - various minor UI changes (fixed settings in main menu, fixed focus issues, added quick info panel to HUD) - tweaked homing projectile behaviour - changed wand bar scrolling behaviour in HUD - added particles to wand cast and projectile trail - improved wand slot display so it's even easier to tell what they do - added a perk that gives you more inventory space - more save game bug fixes. ongo… | 23316990 | |
| v0.0.6 - Optimisations, QoL Changes - added better models for chests, interactables and wands - updated wand models, colours and icons to make it easier to tell what it does - added an animation for opening/closing the inventory screen - improved wand pickup (you can pick things up as long as you're aiming close to it) - you can group all wands/items in an area by holding down the interact key - tweaked save game structure in the… | 23095203 | |
| v0.0.5 - Castle & Inventory changes - changed some castle textures, also added better lighting inside the rooms - tweaked some perk/hilt stats to balance them - you can now drag and drop between inventories - castle entrances/exits are better, they also have internal doors - perk boxes work properly when saving | 22960684 | |
| v0.0.4 Update - added sort button on loot screen - tweaked inventory layout a little more - updated loot UI layout - fixed enemies not spawning correctly when loading the game | 22898501 | |
| v0.0.3 - Wand edit screen change Just a minor update with a change to the wand edit screen layout. | 22886644 | |
| v0.0.2 - Bug fixes, general improvements, texture overhaul - improved layout of stairs in castles, they also no longer spawn without a light - fixed players and enemies not being able to walk through castle doors - fixed keybind settings UI duplication - added physics to interactables so they don't just hover in the air - fixed enemies spawning on top of chests (mostly) - added coins that are earned after each run (these will be used in future updates)… | 22863976 | |
| v0.0.1 Release Notes v0.0.1 Release Notes · Fixed enemies not saving properly · Performance optimisations | 22742983 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 24 Sep 2026 | Thu | 13:40 | v0.1.3 - Castle generation improvements, bug fixes | 25506648 | public | 1 | — |
| 23 Sep 2026 | Wed | 08:17 | v0.1.2 - QoL Updates, Combat improvements, Castle upgrades | 25476877 | public | 1 | — |
| 18 Sep 2026 | Fri | 08:15 | v0.1.1 - Save game bug fixes | 25385979 | public | 1 | — |
| 16 Sep 2026 | Wed | 10:25 | v0.1.0 - Gameplay overhaul | 25343450 | public | 1 | — |
| 1 Jul 2026 | Wed | 08:59 | v0.0.9 - Castle design upgrades | 23998997 | public | 1 | — |