v0.1.2 - QoL Updates, Combat improvements, Castle upgrades

Wandsmith · published · build 25476877

- fire damage applied to you is only tracked under damage received now, not damage dealt
- player damage multiplier now also applies to melee attacks
- you can now see the wand's type and stats when hovering over it on the ground
- wands on a staff are now properly handled when bulk picking up the staff
- shift click works properly on staff edit screen
- wand preview now includes projectile type, status effect and wand tier
- staff preview now includes staff stats and more of the wand stats
- enemies only attack when they can actually see you
- improved aiming, it won't behave weirdly near walls now
- tweaked player movement to be a little smoother
- staff melee wands behave better
- added loot all button to chests
- added all component combinations to the glossary
- enemy melee chargeup disappears when they die
- fixed a bug with rock projectiles not doing crit damage
- projectile will no longer try to apply status effect if proliferation is at 0
- perk selection screen is a (little) nicer
- castles have had a major overhaul. lots of fine tuning on the decorations and generation, and also the stairways are a lot better