Spider Wars
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
20Aug 2017
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
20Aug 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | October Spooky Season Ghosts may wander and pumpkins may grow. The web is restless. The shadows stir. Something old is waking. Spin wisely. | — | |
| Community | Happy New Years 🌟 Happy New Year, Spider Warriors! 🌟 As we swing into a brand-new year, the Spider Wars team wishes you all a fantastic 2025 filled with exciting new adventures! 🎉🕷️ Thank you for being a part of the Spider Wars community. Your support and feedback have been instrumental in shaping the game, and we can't wait to see where this year takes us all. Gear up, and let's make 2025 the most legenda… | — | |
| Community | Transition to 1.0 🕷️ Spider Wars, the epic arachnid adventure that once spun its web across screens, is now taking its final bow. As we step out of the early access cocoon, we want to share our heartfelt gratitude with our loyal web-slingers and eight-legged explorers. The Journey So Far From the very beginning, Spider Wars crawled into your hearts. We embarked on this journey together, weaving intricate narrat… | — | |
| Community | Update Delays Hi all We hope you are well and safe during these tough times. We are still working to try finish the migration to steam networking. This is a huge task and is taking more time than we had anticipated. Our programming team is hard at work trying to get this done. As Spider Wars is coming to an end we have started work on a much smaller Game with the Art team in order to try get some more fundin… | — | |
| Community | Projected Timeline Hi all just a quick update on the situation of the update. The Update will be delayed until at least January 2020 as we have no other choice than to redo the entire networking in the project. This is a time consuming task. We hate to delay updates but we would rather take longer to deliver something playable, with quality, than rushing out an update. Thanks for your patience. If you would like… | — | |
| Community | Going into Beta next week Hi all, just a quick update on the state of Beta build. Beta will be on the way in the next week or two. This update will focus on the multiplayer component of the game. · The Insects will be more stable on the clients side. · The open play map has a few new Points of Interest. · We also are including a marker to clearly show the mining zones more clearly for low render distances. · More insect… | — | |
| Game update | Hot fix Changes to Multiplayer. + Added loot for Game play time, 30min playtime per drop. + Modified Loot Crystal to alternate growing locations, 20 min between drops. + Fixed lag when mining a loot crystal | — | |
| Game update | Going into beta :) This is our biggest update to date includes ..... Multiplayer open play. Players can do what ever they want in this game mode. Players can also mine skins from the "Loot Crystals" These can be traded or sold on the steam market. Multiplayer - Multiplayer overhaul - Steam inventory drops +-75 skins to collect and trade. - 4km of open play game play - New critters to contend with Single player -2… | — | |
| Community | Transition into Beta Imminent Hey guys, I'm miss_meli and Ill be the new community manager! We're currently testing the final build and ironing out the last few bugs. As soon as we've got more information, we'll be making another post with a release schedule and more details. Thanks so much for the patience, please remember that you can always help us out by becoming a Patreon subscriber! More info in the link below: Have a… | — | |
| Community | Small Announcement The Beta release date will be announced shortly till then we are busy going through the final bugs before we get ready to release Spider Wars into Beta. Thanks for your patience and support with getting Spiders Wars to this point, we really appreciate those who have helped make a difference. We hope you have a good weekend, -CarVin Team | — | |
| Community | Skin system implementation We have implemented a wide range of common skins that each Tarantula class can access along with class specific armour uncommon skin. These skins will be obtainable in the new map and on the open play mode. Fight and defend resource extraction sites from other players and you may find yourself lucky to obtain the rare Void armour skin for the Artillery class! We are striving to bring this updat… | — | |
| Community | Post Beta Announcement We are preparing to release into beta, which will be the culmination of a years worth of work put into the game. This update has taken so long to arrive because the core of multiplayer has been changed quite a lot and needed to be fixed properly before updating. We have also started working on Steam Inventory service for Spider Wars. This means initially Spider Skins will be coming into the gam… | — | |
| Community | Internal Beta Test and Glider movement rework Good day! We recently ran an internal beta test on the multiplayer.The purpose of the beta stress the load onto the server with the new open world multiplayer map. This test ran smoothly with 6 players, highlighted some minor issues and gathered some good feedback from those involved. We plan to have more, larger scale test soon where we will involve the community on specific days, more informa… | — | |
| Community | South African Load Shedding Hello, The country in which we live in had storms an damage major power lines on a power grid that was already under stress. As a result we are without power daily for hours at a time which is really affecting our work progress. We are close to being able to release an update, but with the current situation we can give a estimation of release in-between 2 and 4 weeks. We have done research into… | — | |
| Community | News for Single player and Multiplayer We have been doing internal tests on the 2km squared Open Play Multiplayer map, currently it lacks the objectives for players and has some networking problems which are affecting the wildlife to only be seen locally. We are working hard to resolve these issues, but at least we have a working version of the map and multiplayer. The single player levels have had the lighting baked onto the scenes… | — | |
| Community | Continued Progress We are continuously working on the final level for the single player story. The final details are being added to the level and we will be looking towards mechanics and enemy engagements over the next few weeks. We appreciate any feedback you have, and hope you have a great week further. - CarVin Team | — | |
| Community | Conclusion to the Story. We have started production on the final level for the single player mode. We plan to address more of the lore within this level and create some unique encounters for the players. This level will also be the conclusion to the story line. We hope you have a great weekend, - CarVin Team. | — | |
| Community | New Map and Game Mode Updates The new map and game mode is still under development and has been receiving updates. Particularly the crystal meteor event which can occur while playing on the map. This event will require players to find a crystal that can be harvested and then call in the refinery to obtain resources. This will allow us to implement a inventory system at a later stage that can be further expanded on. We appre… | — | |
| Community | Light baking We are busy baking the lights for all the levels as we upgrade the Spider Wars to the new Unity, this process is extremely heavy on computers and can take some time to complete. This was also needed for the weather system and new day/night cycle that has been added to some of the current levels. The end result will be worth it and we appreciate your patience thus far. We hope you have a great w… | — | |
| Community | The Story Continues We have been hard at work behind the scenes in 2019 to bring you the next update coming to Spider Wars as soon as possible and plan to keep the pace up till full release. Two new story levels have been added to the single player game mode, with a final planned for later this year. This will be a continuation of the current story progression. Other levels have had minor touch ups to unify the wo… | — | |
| Community | New feature in survival The survival based map and mode will come with it's own unique features. One such feature will involve resource extractions from fallen crystals. These extractions will occur when the player interacts with a rare crystal that will fall down from the sky. There will then be a refinery unit that is dropped from space. The refinery unit will harvest the designated crystal over a period of time in… | — | |
| Community | New Map, New Mode We will be introducing a 2KM squared map featuring different biomes for different play styles. This will be the largest map ever added to Spider Wars and will come with its own game mode. The game mode is Survival based in which you can team up with friends and claim objectives to receive your loot, or fight it out with other players. We have been doing internal stress test and plan to do a pub… | — | |
| Community | 3D Nav Mesh Generator We have been working on a 3D navigation mesh system that will tie in closely to the fauna and flora. This system will also lay down the ground works for AI. The above image shows intersecting mesh while the 3D navigation mesh draws without those intersections. We hope you have a great weekend, -CarVin Team. | — | |
| Community | A big thanks to our supporters We are still working hard on the fauna and flora to bring this content out as soon as possible. We would also like to thank everyone that has supported us and appreciate any constructive feedback. If you would like to become involved and help support development, head over to our Patreon page. We hope you have a great weekend. - CarVin Team | — | |
| Community | Update on the Flora and Fauna The flora system is meant to introduce a more natural feeling to the levels. This includes flora that seeds and dies, transforming the different biomes every time you play the game. Fauna will be introduced to help manage the biomes and give the players more competition. The fauna system is not fully introduced yet, so we will be working hard on finishing this. We hope you have a great weekend.… | — | |
| Community | 50% Discount Sale Grab your copy of Spider Wars at a 50% Discount before Monday the 10th of September. If you would like to become involved and help support development, head over to our Patreon page. We hope you have a great weekend. -CarVin Team | — | |
| Community | A Change in Direction We have been working on features that we will be able to bring out as soon as poosible. This means that planned AI system will be put lower on the priority list as it requires a lot more time and resources. Our weather system has been revamped to work with temperature and the day night cycle, alongside the Fauna and Flora being added where applicable, giving a more natural feeling. This will in… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.