Days of War
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
783Jan 2017
Playing now
0+0 vs. yesterday
All-time peak
783Jan 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Days of War Leaves Early Access With Game Overhaul and Major Content Update The day is here! The update is live! Steam went down for the 2 hrs before launch but we still got it up there somehow! We welcome all our Kickstarter backers and Early Access supporters to come back and give the new Days of War a try. We put many years of hard work in to try and deliver what we promised, and there's still more to come. If you've never played Days of War, there's never been a be… | — | |
| Community | Pre-loading is available for Early Access owners Pre-loading Days of War 2.0 lands tomorrow but if you own the game you can preload 95% of it right now, just install the game. It will be locked until tomorrow, going live around midday for us in New York or evening in EU. Roadmap As we've said before, this release is just the beginning of the next phase for Days of War. We will be releasing an updated Feature and Content Roadmap this weekend t… | — | |
| Community | 1 Week to Release One week left! The update will be going live on the 30th. If you already own the game you don't need to do anything but install the update. We are looking into pre-loading options and will make an announcement if/when pre-loading goes live. If you don't own Days of War yet, we recommend waiting until the release, in the meantime you can add it to your Wishlist to get an email notification when… | — | |
| Announcement | Full Release January 30th The day has finally arrived. On January 30th we will be making the massive update live and taking the game out of Early Access. We took our time getting here because we truly wanted Days of War to be as good as we imagined it could be. We think the foundation of the game is very solid, but there's still a lot we want to do. We expect this milestone to be the real beginning for Days of War, not… | — | |
| News | Closed Beta Weekend #2 Hey Everyone, The next closed beta weekend is about to go live. The first beta weekend went great. Servers were stable, the game was more stable and performant than its ever been, and most importantly we were able to collect in game data and survey responses from thousands of players on how to improve the game. We've used this and other feedback from our Official Discord channel to make changes… | — | |
| News | Closed Beta Starts Nov 22nd Hey Everyone, A few things to announce today. First, we are going to be releasing in January, exact date still to come. Second, our first closed beta test is going to be kicking off on November 22nd at 2pm EST (19:00 GMT). You can sign up for the beta at www.playdaysofwar.com If you already own the game you still need to sign up for the beta at the link above. If you already signed up for testi… | — | |
| Community | Publisher Announcement, Release Window, and Testing We’ve got some news. We’ve signed a publisher!! Over the last three years we have been working tirelessly to realize the game that we all know Days of War can be. We believe we have done a great job on the development side but we know we can do better on the marketing and promotion and so we are proud to announce we are partnering with Graffiti Games to give us the experience and resources we n… | — | |
| Community | Heading into break Dear Supporters, Thanks to everyone who signed up to help us test this next release. We got a lot more signups than we expected. Another thanks to those who responded to the survey we sent out. We got some great data and lots of thoughtful responses. It’s no secret this industry can be difficult but we’ve been grateful to have so much support, be it money, time, or raw enthusiasm. We’d like to… | — | |
| Community | 2018 Progress We're almost there. Two summers ago we had planned to do a free weekend, which we cancelled to go back into full scale development. This was because we knew we were a long way off from the game we wanted to make and were capable of making, and no amount of promotion would solve that problem. We have spent the past 18 months rebuilding Days of War. Piece by piece we have reinvented the game, thr… | — | |
| Community | 2017 Recap and Path Forward Hey everyone, we’re still hard at work on a whole slew of maps and features, many which have been previously mentioned and a few new surprises. We wanted to give a very frank recap of the past year and share our studio’s outlook for the next year. We've seen a few common questions and concerns over the last few months which we'll do our best to address. If you have any more feel free to leave t… | — | |
| Community | September Dev Update Hey Everyone, This months update comes a few days late, so we'll dive right in. First thing up is a discussion about recoil. Recoil We are big fans of games that are "Easy to pick up, Hard to master" We've always thought that DoW should have challenging recoil, and when we say challenging, what we really mean is “difficult to master”. We think having this challenge is an important part of what… | — | |
| Community | August Dev Update Hey Everyone, Last month we showed a few previews of what we are now calling dow_cathedral. We finished the map a couple weeks back, and wanted to show some previews of the final map While it has been ready for testing for a few weeks now, we have held off conducting a test until we could do a few other things like upgrading to UE 4.16. We are using our tests of new maps to also test other unde… | — | |
| Community | July Dev Update We've got a new map inbound! This next one will be an urban map based around a bombed out french cathedral. Please note, lighting and post process is still WIP. The map will be ready for testing soon, we will be posting an announcement here when it's time. Going Forward Over the next few months we plan to continue to churn out maps and test them during scheduled events. We won't be releasing th… | — | |
| Game update | Version 1.0.4.9 Made performance optimizations to new animation system, will be testing at 3pm Eastern Time Sunday 6/25 | — | |
| Community | This Sunday (6/25) – Play Amalfi at 3pm ET! Hey Everyone, This Sunday we’ll be testing Amalfi starting at 3pm ET (19:00 UTC). In addition to testing the map itself, in the past week we’ve been ironing out performance bottlenecks in our new animation's C++ code and want to ensure everything runs smoothly under full server load. See you out there! Driven Arts | — | |
| Community | Status Update, Lessons Learned, and Free Weekend After this past weekend's preview of Amalfi, we are more excited than ever about the future for Days of War! In the last week we have made some directional adjustments to DoW’s gameplay and tested our new map. In this post we want to explain some of our learnings and rationale behind the direction of the game. When we set out to make Days of War we had a very ambitious goal of pulling influence… | — | |
| Game update | 1.0.4.8.5 Hotfix Fixed multiple crashes · Reduced character brightness on Kayserberg · Fixed issue with Omaha terrain deforming · Enabled Amalfi for testing | — | |
| Game update | Version 1.0.4.8 Gameplay · ADS is now limited to rifle classes only · Recoil has been increased across the board · Increased player acceleration to make side to side movement more responsive Features · Updated all player animations · Rebuilt lighting for dow_carentan, dow_kaysersberg, dow_omaha and dow_foy · Implemented new character specific lighting to improve player visibility · New blood impacts on player… | — | |
| Community | 64 Player Servers This Weekend: Sat 1pm EDT Hey Everyone, The next patch will be coming very soon which contains some of the substantial changes outlined in our last post. To ensure it gets enough testing before our free weekend we are going to be hosting some 64 player Foy and Omaha this weekend: Start Time: 1pm EDT (17:00 UTC) Saturday June 10th If big battles aren’t your thing there’s one more reason to show up, at some point before 2… | — | |
| Community | June Dev Update - Free Weekend June 15th Hey Everyone, June is going to be an exciting month for Days of War. Next week we will be releasing a large update with a new map and some major game changes. Alongside this major update we will be doing a free weekend promotion, so everyone can come see the progress we’ve made over the last few months since our launch date. Free Weekend: June 15th From June 15th-18th we will be having a free w… | — | |
| Game update | Version 1.0.4.7 Features · Implemented v1 of voice command system (default V) · Added map vote feature in Server Admin menu Gameplay · Fixed bullet collision on Carentan bridge, trees, pharmacy · Reduced Flak88 artillery damage range by 50% · Jumping while crouched re-enabled · Fixed issue where rifles could be reloaded before bolt animation completed · Fixed issue where quick switch allowed rifles to be fired… | — | |
| Community | May Dev Update - 100 Days into EA It’s been 100 days since we entered Early Access. As we pass this milestone we wanted to give a recap of what has changed over the last few months. Back in January the game was rife with some major issues including: · Major server browser issues, with some or all servers not showing · Grenades physics were extremely unpredictable · We had a bug that was taking off 20-30 FPS across the board · M… | — | |
| Game update | Version 1.0.4.6 Steam Server Browser • Enabled joining game from Steam server browser is now possible (to view servers in Steam go to View>Servers then filter by game daysofwar) • Fixed issue where server name, map name and player count did not show in the steam server browser list (old servers will still broadcast bad information which may still show in the list until they transition to 1.0.4.6. Note for Serv… | — | |
| Community | April Dev Update Hey Everyone, Here’s what we’ve been working on recently: Animations 2.0 The next foundational change we are going to be making to Days of War is a reworking of our movement and 3rd person locomotion animations. What that means in simpler terms is we have redone everything about how our characters look when standing still, aiming, running, and all the transitions in between. We've also added so… | — | |
| Game update | Version 1.0.4.5 Hey Everyone, It's been a couple weeks since our last update and we appreciate your ongoing patience in the Early Access period. We've been a bit silent for a few reasons: we've been building the foundations of some new features that will take several months to develop, we've had some team members leaving their jobs to work full time on DoW, and we've been cleaning up a lot of the issues with t… | — | |
| Community | March Dev Update Hey Everyone, For this month’s dev update we wanted to take a moment to reflect on where we are at and where we are going with Days of War. We have received a lot of requests to expand the playerbase and community via a free weekend or similar promotion, but we don’t think this is a smart move until we have gotten the game to a more acceptable state. There is still a lot of polish to add, optim… | — | |
| Game update | 1.0.4.4.1 Hotfix Fixes • Fixed issue where tree branches were eating bullets on Foy • Fixed collision on church and middle house in Foy • Fixed bug where k98 scope was off by a few pixels • Added grenades to g43 class • Reduced rifle grenade fuse time • Entering enemy spawns will now kill player • Fixed bug where minimap would render black • Fixed bug where view model offsets were not affecting weapon position… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.