Kin and Conquest
Playing now
5+0 vs. yesterday
29%of peak
All-time peak
176 Sep 2026
Playing now
5+0 vs. yesterday
All-time peak
176 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Announcement | Kin and Conquest Launches on August 3! After a period of development and optimization, Kin and Conquest will launch on Steam on August 3! Deep beneath the surface lies a mysterious mine where danger and fortune await. Venture deeper underground, discover valuable resources, defeat the enemies blocking your path, collect materials to strengthen yourself, and create your own path of growth. In the full release, you will: ⛏️ Explore mo… | — | |
| Community | Our Game Is Joining Steam Next Fest! Hello! Hope you're all doing well. Steam Next Fest is officially here, and we're excited to welcome everyone to the latest demo of Kin and Conquest ! If you're discovering the game for the first time, now is the perfect opportunity to jump in. Explore a mysterious mountain, delve into dangerous dungeons, gather resources, craft powerful equipment, and challenge formidable enemies and bosses as… | — | |
| In-game event | 0.6.0 Hello! Hope you're all doing well. This is mostly a patch to address some balancing issues, bug fixes, and translation errors. Here's the changelog: · Added: Traditional Chinese language support. · Added: When launching the demo, you are now asked which rendering device you wish to use. I recommend the default option unless your game is having problems. · Changed: Rebalanced weapon damage and e… | — | |
| Community | Launch Date + Incremental Dev Friends! Hello. Hope you're all doing well. Did you see? Kin and Conquest now has an official launch date! Kin and Conquest will be available August 3rd! In celebration of this milestone, I'd love to take a moment to showcase some upcoming games from fellow incremental developer friends. If you enjoy incremental games, these are definitely ones to look into. Check it out! Fleshborn My good friend Castit… | — | |
| Game update | Patch 0.5.3 - Changed: Tutorial system has been revised. This should now help clear up common misunderstandings throughout the game as well as be overall presented in a better, more easy-to-follow manner. - Changed: The hitbox of the Slime King was a little bit wonky. It's been made bigger. - Changed: You can now hover over your equipment slots when in the equipment shop menu. - Fixed: The Soul description… | — | |
| Major update | Kin and Conquest Demo Now Available! Hello! Kin and Conquest's Playtest has been retired in favor of a shiny new Demo with new features! I'll outline the changelog below. You may have also noticed that the art has been changed! I just like this one better, not much more complicated than that. It was commissioned from the talented Naiaru, who makes their art with watercolors! Pretty cool stuff. Here's the patch notes! (only really… | — | |
| In-game event | Playtest Patch 0.4.1 Added: You can now navigate menus with keyboard and gamepad, pressing Space/Enter on keyboard or the confirm button on gamepads to open shops in the hub. · Added: General Settings -> Reset to Default button at the bottom. Same with Audio Settings. · Changed: "Click to Move" setting replaced with "Mouse Movement", now cycles through 3 settings and is much clearer on how it works. · Changed: Clea… | — | |
| Community | Announcing "Kin and Conquest" and Playtest (available now)! Introducing Kin and Conquest , a combat-oriented spinoff of Kin and Quarry . I could tell you all about the game right here and now, but why not experience it for yourself? The Playtest is live right now and playable. If you request access, you're automatically accepted. Give the game a shot and let me know your thoughts! Thank you. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.