Last Will
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All-time peak
1,283Apr 2026
Playing now
0+0 vs. yesterday
All-time peak
1,283Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Recompilation update - v. 0.9.029 A solid thanks to Unstoppable for helping point out some bugs in Last Will. This update should fix most, if not all things mentioned, plus upgrade the shader/rendering toolset to a more modern version. Lighting - Optimized some lighting and dithering calculations. Entrance hall - Fixed bug where notes hidden underneath the couch could not be accessed. * - Fixed issue that would cause the word s… | — | |
| Game update | Silent Night update (v 0.8.910) Deck the halls and clean for bugs, this updates contains a stocking-full of fixes : - Multiplayer server changes are now applied immediately. - Mouse sensitivity rewritten, and is now evenly applied verticly and horizontally. - Settings like audio and graphics settings are now backed up in the cloud. - Settings menu can be accessed from within the game. - Load/save UI reworked. - Fixed Gallery… | — | |
| Game update | Bugfix patch out! This weekend, I made a derp mistake. I pushed a version untested out in production, that should only have been for a closed circuit. This is now fixed, and the game should be back to being playable again. I'm sorry for the messup, and I hope people that experienced the buggy mess will give it a second try. I will spend this evening eating christmas cookies and looking for any other bugs I can f… | — | |
| Game update | Additional fixes and patches Thanks to some steamed help from Tenzinite and tgn8r, we found some more bugs that are now fixed: - The F5 key (for if you get stuck or fall off the map) now works again. - Fixed a bug that would mess up the locker in the Workshop. - Fixed a bug that would mess up the Kryptex in the office. - Fixed shader that would generate black squares where things should be hidden. Still working on whatever… | — | |
| Game update | Multiplayer fixes and misc Hello everybody. We had some time here in the cold and dark November to do some tweaks, mostly for the multiplayer parts of Last Will. The most important part is that we changed multiplayer server provider, so hopefully we should get much more stability now. We also did some quick fixes : - Waterlevel of the Archives where the bottle would not float is now fixed. - The guest wing had some mecha… | — | |
| Game update | Tricks and tweaks update v.0.7423 A bit delayed, but had a little time on my hands during the halloween, and therefor, a new patch is ready for you all. - Redid the entire main menu. - Redid the pause game menu. - Lots of multiplayer rewiring. - Fixed some shaders on paintings, removing that glossy look from the bugged ones. - Fixed some drawer physics in multiplayer. - Got rid of some trees and plants that was causing havoc on… | — | |
| Game update | Tricks and Tweaks update Working on a halloween-themed update, but for now, here is a batch of minor fixes and tweaks. # Entrance hall room - Adjusted color scheme. - Fixed clock backside. - Fixed entrance door mesh issues. # Workshop room - Altered light setup. # Pantry room - Fixed broken forks. - Adjusted font on the bell wall. - ADjusted scale of the room interior. # Global - Changed lighting shaders. - Fixed defau… | — | |
| Game update | Security patch and fixes Hello everyone. It has truly been a while since I did a patch update, so to ensure everyone that this project is not over, here is one covering the last 3-4 patches. I have also been doing some price comparisons, and decided to lower the price of the game, to better reflect its overall quality. it is my first entry after all, and it feel only fair that it has more of an "indie" price point. - R… | — | |
| Game update | Cleanup and spellchecks (v0.98) A new patch is out with a lot of minor fixes, and the following tweaks: # Load / Save - Rewrote saving/loading script. - Added a series of checks to prevent the dreaded "dark screen of death" on gamefile load. - Loading a saved game now respects lantern settings. # Music - Added two new tracks to the roundtrack. - Increased soundtrack variation between episodes. # Spelling - Went through the hi… | — | |
| Game update | Quick fix patch (v0.92) A quick fix to patch up some Episode 3 regions that were a bit broken. - Workshop cog placement can now be done in any order, without breaking anything. - More hints added throughout. - Bunch of typos from the puzzle pool fixed. - Some furniture and props rescaled. - More props added to the random trinket pool. - Lighting changes. | — | |
| Game update | Transfer room patch # Transfer chamber - Added missing puzzle. - Increased lightsources. - Fixed bug that could disable subtitles during transference. - Fixed elevator ending. - Added better multiplayer support. # South garret - Fixed floor, so it now plays the correct walking sounds. # Master Bedroom - Adjusted clues and hints in room to make the puzzle more sensible. # Steam cloud - Fixed some steam cloud issues… | — | |
| Game update | "Keep calm and shut the doors" patch A quick patch with mostly bug-related issues fixed. Hoping to roll out the new transfer chamber this weekend, with added puzzles and alternate endings. Doors - Fixed issues with doors unexplicably opening for no reason on certain machines. - Fixed so that locked doors can not be pried open with draggable furniture. - Fixed cabinet hinge issues in multiplayer games between linux and non-linux us… | — | |
| Game update | The "Touch of Alchemy" patch Still crunching on puzzles for the final chamber, there are ment to be two, one to power up the transfer machine, and one to activate the elevator (and escape). Not done yet, but in the meantime, we have a small patch for you right here. # The Laboratory (episode 4) Instead of the existing puzzle, the new Laboratory can now generate new puzzles of the same sort, increasing replayability of the… | — | |
| Game update | First patch containing Episode 4 : Thy kingdom come is out Hello everybody :D I am glad to announce that we are ready to push out an early build of the fourth episode : Thy kingdom come. These still have some work left in order to be more randomizable and replayable, but we are just happy to get them out there. The patch includes the four puzzlerooms and one storyroom, which will get its own puzzle as well soon. These are: - The Observatory - The South… | — | |
| Community | Status update and happy new years! Hi all So, new years is already here, and I am sad to say that even though we had a lot of work done, the fourth episode is simply not ready yet. We do hope to have it done in the first week in the new year though. I will put up a testing version wendesday for those in the beta-bunch, and we will try it out and polish it through untill Saturday, where it should be ready to go live. We are also… | — | |
| Game update | Seasonal tuneups Greetings all, and merry holidays to everyone out there. Episode 4 is growing closer to launch, and it seems like getting it done before years end is very much doable Until then, I have made a patch with a handful of tuneups and fixes, both old stuff and new. # The Chapel - Fixed bug where unique items could spawn twice. # Master Bedroom - Fixed broken puzzle - Added a few more puzzles - Adjust… | — | |
| Game update | Forgotten But Not Forgiven patch Hi everybody. It has been too long since our last patch, and I apologized for that. These last months have been a kick in the groin for me, but it seems like things are finally getting back on track, and the same goes with this game. We still have one episode in the works, and a handful of rooms in the other episodes that haven't gone live yet. I need to be cautious not to make too optimistic e… | — | |
| Community | The final stretch Curses and swearwords... One thing I certainly learned in this project is that my estimation skills are rubbish, and certainly something I need to work on before I start any new project up. We sadly have to add some extra time to the clock for Episode 4. The rooms are going okay, but we want to make the story part of the game more solid, and therefor have to rework some things, reshoot some voi… | — | |
| Game update | Grinding Gears patch # New room : The workshop - While we are hard at work at episode 4, we thought it would only be fair to add a bit more meat to Episode 3, and we have therefor launched the Workshop. - Not much randomizors yet, but we have some cooking for later additions (just needs some time and some playtesting) - Spoken riddles and puzzle elements are now added to the pool. - Improved scripting surrounding d… | — | |
| Game update | Bits and Bolts patch Greetings all, Gecko the Dev here. I understand everyone is hungry for new rooms and puzzles, but I had a couple of core client things that needed to be fixed. It doesn't matter how many rooms there may be, if a player is unable to access any of them due to weird crashes :) # Network code - Updated the multiplayer network code to the latest versions on all three platforms. # Memory allocation -… | — | |
| Game update | Episode 3 : The man the world forgot - Rolling out After adventuring through the ground floor and the basement, it is now time to tackle the second floor of the mansion. I have rolled out the first five rooms, with the remaining ones still needs a bit of bolts turned and tweaked, but this will happend over the weekend. We will see how people average and which hurdles are too easy/hard, and tweak the rooms accordingly. # New room : Pantry Sharpe… | — | |
| Game update | In the midst of it all Patch # Text files - Players have been commenting on that the text reading page is very bright, while the game itself is very dark. - We have turned up the light in the game, while experimenting with a darker text displayer view. # Riddle bank - A couple of new riddles added to the bank. # Client - New Icon. - Some missing achievement icons for Episode 2 fixed. - Created achievements for Episode 3. #… | — | |
| Community | Delays and dismays Hi there, Gecko the dev here. As you propably have noticed, we completely missed our launchmark this sunday. I was supposed to have the third episode ready, and it is not. We have a saying that problems never travel alone, and we have been hit with a barrage of problems this weekend, from technical issues to health, money issues to simply bad planning on my part. BUT, we have rescheduled the ep… | — | |
| Community | Episode 3 pushed till sunday Time and luck has sadly not been on our side, so I have decided to push the launch of Episode 3 : The Man the World Forgot to this sunday instead of today. During development of Episode 2 we met and fixed a lot of bugs, but still have quite a few on our plate, so that is what is dragging us down. On the upside, we have developed lots of tools to speed up the development process, and also some t… | — | |
| Game update | The War that Changed patch (v.0.76) # The Reconstructed Bunker Another room added to the roster, this one with slightly higher difficulty than the previous ones. We plan to return and redo some of the other Episode 2 rooms to make their difficulty match Episode 1 more. But for now, enjoy the newly added room, the reconstructed bunker. We are admittedly a bit behind on our schedule regarding Episode 3, but we are putting all effor… | — | |
| Game update | Footsteps in the Dark patch While we have been keeping the pace with a patch a day, I have completely forgotten to do decent patch notes. So here is the patch of today, with some added stuff from previous days thrown into it. Development for episode 3 is well underway, as well as the late rooms from episode 2. They are undergoing some game balancing, and unlocked when we feel they have an acceptable balance of intuitive a… | — | |
| Game update | Episode 2 : "The road to ruin" opens It is time to crawl down to the basement, and discover the hidden secrets of the underground areas of the Mansion. The second episode of Last Will is now opened, with its first seven rooms: - Cellar Entrance (phase shift from episode 1) - Darkroom - The Chapel - The Archives - The Old Tower - The Storage Cellars - Stairway (transition to episode 3) We are doing a very soft launch with these 5 a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.