Mercatoria
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Title | Build |
|---|---|---|
| Mercatoria 0.9.0 — the long-overdue update First things first: sorry for the silence. A mix of personal circumstances and the holiday period meant this took far longer than I wanted, and I should have said something sooner. Thanks to everyone who stuck around. The good news is that the quiet stretch wasn't idle. This is the largest update Mercatoria has had — a lot of it under the hood, where the AI, the economy and the turn engine were… | 25269369 | |
| Patch 0.8.3 — Town Growth & Steam Achievements New Features Town Growth Inspired by Imperialism 2's National Bureaucracy mechanic. Research the new National Bureaucracy technology (Governance branch) to unlock city-to-town upgrades. Towns produce a +1 finished material per turn from raw materials within their province (4:1 ratio), provided they have a working transport connection. A town upgrade costs 2 lumber, 2 iron, 200 gold, and takes 3… | 23413411 | |
| UX improvements: animations, settings, and Esc-to-go-back Settings, Esc-to-go-back, and windowed-mode fixes New settings · UI scale — choose 90% / 100% / 110% / 125% to make menus and buttons larger or smaller. Takes effect after restarting the game. · Edge scrolling — toggle on/off and adjust speed from 50% to 200%. · Autosave frequency — choose every turn, every 3 turns, every 5 turns, every 10 turns, or off. Controls · Press Esc to go back to the p… | — | |
| Performance & bug fix patch Thanks to everyone who's been sharing feedback about performance — we've spent some time under the hood addressing it. Performance · Smoother gameplay: less delay when issuing orders to engineers, builders and explorers · Faster fleet selection and map zoom · Faster AI turns in mid- and late-game, especially with multiple colonies · Reduced memory pressure and GC pauses during long sessions · J… | — | |
| Update 0.8.2 — Empire Update New features · Voluntary annexation — build relations with a minor European nation to +90 and peacefully take it over for 5,000 gold. No war, no occupation, no army needed. Inspired by the merchant-empire mechanic from Imperialism 2. · Adjustable research speed — fund each technology at 25%, 50%, 100%, 150%, or 200%. Higher funding means proportionally faster completion at proportionally higher… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Sep 2026 | Sat | 09:52 | No patch notes · unannounced build | 25269528 | public | 1 | — |
| 12 Sep 2026 | Sat | 09:32 | Mercatoria 0.9.0 — the long-overdue update | 25269369 | public | — | — |
| 26 May 2026 | Tue | 13:06 | Patch 0.8.3 — Town Growth & Steam Achievements | 23413411 | public | 1 | — |