In-game event · published 7 Sep 2026, 03:27:31 UTC
Update 1.2.1
Update 1.2.1 Title Screen · Added a news column showing the latest update announcements. Clicking one opens it. · Added a Discord link, Rift runs go directly to me for verification. This is also the fastest way to make suggestions or report bugs to me. · Links open in the Steam overlay instead of pulling you out to a browser. Status Icons · Every status effect has new art. · Unraveling shows it…
In-game event · published 29 Aug 2026, 23:20:39 UTC
Update 1.2.0
rift loot · Rifts drop one item per wave, guaranteed. · 25 new rift items. · Deeper sets drop items that already start at a higher power. rift residue · New currency: Rift Residue, dropped by rift boss waves and by salvaging rift gear. · Residue upgrades a rift item one step at a time, +1 through +10. · Past +5, each upgrade also costs one Wound Echo. entering a rift · Rifts open once you clear…
In-game event · published 24 Aug 2026, 05:22:27 UTC
Update 1.1.0
Broken Divide is now playable in Simplified Chinese, and the whole campaign has been rebalanced from the Slime Marsh to the Pale Wound. The translation covers everything, not just menus: every item, enemy, ability, zone and skill tree node, the Bestiary write-ups, all eight regions' field intel, every achievement, the guild perk tree, all eleven in-game Help popups, the world map, and the Chron…
Valuables & Legendary Forging Update Boss loot gets its own Valuables storage, forge Legendaries from Outfit a Hero, faster Training Grounds, White Mage and Mage reworks, new drops, plus a stack of fixes and QoL. New · Valuables: boss items now live in their own storage, separate from the 100-slot inventory. They stack in displays, keep up to 5 copies of each item, and further copies auto-sell…
Big New Feature: Queued Marches You can now queue repeat runs from the world map. Pin a zone and you'll see a second march button with a count toggle: x5, x10, x20, or infinite. Runs chain automatically, win or lose; fleeing stops the chain. Once you've cleared a zone, an Auto-challenge boss option appears that engages the boss the moment its window opens, so a queued farm actually finishes its…
In-game event · published 12 Jul 2026, 05:14:02 UTC
Demo Update - V0.5.0
New · Hub rebuilt as a proper town scene. Buildings are clickable, old text buttons are gone · Zone backgrounds added. Each zone now has an environment during combat · Guild Perks returned and rebuilt from scratch. Compass grid layout with four branches and hybrid corner perks. Eight perks available now, tree expands with the game · Titles added. Each hero can equip one title for a mixed-bag st…
In-game event · published 4 Jun 2026, 17:31:04 UTC
Demo Update Live
Two New Classes The Paladin and Ranger are now fully playable, bringing the total to six classes. The Paladin is a front-row fighter who generates Holy Power through combat. Three skill tree branches cover raw damage output, defensive utility, and a Devotion build that increases the entire party's damage while the Paladin holds the front row. The Ranger operates from the back row and builds Ten…
The Broken Divide demo is now available on Steam. Try it free and let us know what you think. The demo includes two complete zones, four playable classes, and roughly 30 to 45 minutes of content. If you enjoy it, wishlist the full game to be notified on launch. Feedback and bug reports welcome at [email protected]
NewsBroken Divide Demo - Day 1 Update———Game update
Game update · published 11 Apr 2026, 03:33:05 UTC
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Broken Divide 1.0 - Out Now
It's out. Broken Divide 1.0 is live - the full campaign, start to finish. If you played the demo, you've seen the opening. The late zones look and play nothing like the early ones. Demo saves don't carry over - the save format changed too much between versions. What's next Rifts - an endless competitive mode with weekly modifier cycles and a leaderboard. Same bosses, under rules that force you…
Thank you to everyone who has tried the demo. A large update is now live based on testing and early feedback. Here is everything that changed: Combat · Abilities now fire independently from auto-attacks, combat feels much more responsive · All abilities start on a short cooldown when entering a zone or boss fight · Heavy Swing now targets front row only · Battle log now has filter tabs: All, Co…