The Miner Was Replaced
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Hotfix for the mac keybinds Fixed the bug that reassigned cmd + f to just f and caused the search function to pop up everytime you press f. | 22883144 | |
| The Farmer Was Replaced is Now Available on macOS 🍎major Hey folks 👋, I’ve got some really good news to share today. 😊 First of all: The Farmer Was Replaced is now available on macOS! 🍎 The Mac build is finally live, so you can now play the game natively on Mac without any workarounds. I know many of you have been waiting for this. Thank you for your patience! I also experimented with a native Linux version but unfortunately, it had some issues an… | 21227848 | |
| Hotfixes Fixed links in the info window showing before they are unlocked. · Fixed the error message when calling `spawn_drone` with a function that takes arguments. · Make sure only one item is used when multiple drones try to reposition the treasure at the same time. | — | |
| More Bug Fixes Here's one more batch of bug fixes! The update after this one will address some of the boring, unintended strategies people use on the leaderboards. Be ready for a leaderboard reset soon. · Various documentation fixes and improvements. · The unlock links in the table of contents are now also translated. · Fixed an interpreter bug with dynamic recursive function calls. · Self imports no longer b… | 20588319 | |
| More Bug Fixes A bug that prevented the full number of items from being accounted for in the "Big Bone Farmer" and "Big Maze Farmer" achievements has been fixed. · The cactus single leaderboard has been fixed to use the 8x8 size instead of the full farm size. · Fixed the Russian не that was in the Portuguese translation for some reason. · Fixed a few other small documentation issues. · Fixed the issue where t… | 20387553 | |
| More Bug Fixes Fixed a few more things. · Fixed a bug that prevented the Japanese localization from being automatically applied based on the Steam language. · Updated the builtins file. · Fixed a few more minor mistakes in the documentation. · The "Unlock All" achievement no longer triggers in simulations. | 20357406 | |
| More Bug Fixes Some more bug fixes are out! · The game-breaking import error message in the Simplified Chinese and Portuguese localizations has been fixed. · Various documentation errors have been corrected. · Some broken achievements were fixed in an earlier patch. | 20349707 | |
| Hotfix: Addressed crashes and freezes when playing in Chinese or Japanese Hey folks, Thank you all for playing the game! 🥰 We've had some hectic hours over here while I searched for the cause of the crashes and freezes experienced by players using Chinese or Japanese localisations. 😅 This issue should now be resolved, so you should be able to play The Farmer Was Replaced in Chinese and Japanese again without any problems. This error occurred because a new version o… | 20341386 | |
| Optimizations! This patch brings many optimizations on both the GPU and CPU side. Particularly on the GPU side there have been some very significant optimizations that finally make the game less GPU intensive. Unfortunately the items in the inventory are no longer 3D because it turned out this was using a lot of GPU resources. Some things that were changed alongside the optimizations are: -The call stack limi… | 18981458 | |
| Editor Update -Code windows are now scrollable. -Added code highlights to visualize the call stack. -You can now search all windows with ctrl + F. -If an error happens in a window that is completely off screen the camera will move to it. -The code autocomplete is now more fuzzy and inserting autocomplete words with Enter works better. -There is now a warning icon that pops up when a warning is emitted to mak… | 17763496 | |
| Added Translations -Added a language setting with 12 languages. -Various improvements to the documentation. -`measure(None)` is now allowed and equivalent to `measure()`. | 17348760 | |
| Function call cost fix Fixed a bug that caused function calls with parameters that should have been free to take 1 tick instead. | 17136147 | |
| Small Update -`from file import *` no longer imports variable names starting with an underscore. -All import statements are now free (take 0 ticks). -Added a special error message if a function is used before it's defined. -Added a special error message when importing filenames with invalid characters. | 17108649 | |
| Import Cost Changes This update fixes some issues with the number of simulation ticks spent on imports. -`from file import` now costs 1 tick. -`import file` is still free. -Reading from a module like `y = file.x` is now free as long as the variable `file` has been assigned by an import statement. This is analogous to functions being free as long as they have been directly assigned by a def statement, and prevents… | 17094263 | |
| Imports And Global Variables Breaking Changes: You'll have to change these in your code. Functions defined in other files (windows in the game) are no longer imported implicitly. You now have to unlock and use explicit import statements like in Python (See the import unlock). Breaking Changes from older Patches that you might have missed: -`Items.Bones` has been renamed to `Items.Bone` so all items are singular. -`Entities… | 17080037 | |
| Documentation fix -Added more crosslinks between docs pages. -Fixed the messed up expand page. | 16939737 | |
| Fixes -Fixed Expand_2 page missing in the table of contents and added a link from Expand_1. -Polyculture now actually starts at 5x like documented. -Fixed the displayed plant cost in entity tooltips. -Using a negative number of items now throws an error instead of giving you items. -Division by 0 now throws an error instead of returning NaN. -Fixed the invalid key error message of `set.add()`. -Index… | 16900686 | |
| Nerfed Dynamic Function Calls Some players have found some fun exploits that use dynamic function calls to do free computations. Unfortunately these strategies aren't in the spirit of the leaderboard and have to be nerfed. -Calling a function that has been reassigned to a new variable or argument now takes 1 tick instead of 0 ticks. | 16786784 | |
| Hotfix -Fixed planting cost not scaling with upgrades. -Reset `Leaderboards.Fastest_Reset`, `Leaderboards.Polyculture` and 60s stats. -Removed the simulation speedup cap. | 16750170 | |
| Post Update Fixes -Fixed running empty windows. -Apples no longer destroy crops. -Fixed the cost of for loops. -Fixed outer walls disappearing in smaller mazes. -Fixed running `simulate()` on invalid files. -Stats no longer break when loading a save. -Fixed documentation and various tooltips. | — | |
| Simulation Updatemajor It took a bit longer than expected but the Simulation Update is finally here. It improves a lot but also breaks existing code and removes the old dinosaurs. If you prefer to keep the old version you can switch back to it in Steam via "The Farmer Was Replaced -> Properties -> Betas -> Jul 2024". Breaking Changes: You'll have to change these in your code. -`Items.Bones` has been renamed to `Items… | — | |
| Fixes -Esc now closes the unlock menu. -Links are now underlined. -Fixed windows not scaling when using an external editor. -Fixed links showing a <u> tag sometimes. -Fixed function calls in default arguments. -Fixed 0 step size ranges. | 14934045 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||