Space Salvage Simulator
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
116 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
116 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.51 Patch Notes Hello. Here are the patch notes for version 1.0.51. Fixes Fixed an issue where the final content would not progress and the game could freeze. Fixed the issue where the Day 1 tutorial event did not occur, once again. That is all. If you have any issues or suggestions, please feel free to post on the forum at any time. I will check them and respond. Thank you to everyone playing the game. | 23523108 | |
| Game update | hotfix #2 Fixed 2 progression-blocking bugs. | — | |
| Game update | hotfix #1 1. Fixed an issue where finalized boards lost their sell price Fixed a bug where a completed board's sell price would drop to 0 (making it unsellable) after moving it in and out of storage. For existing saves that still have these bugged boards, they can now be sold for a minimum price (Small/Medium: 50K / Large: 100K). 2. Changed the position of the "Craft MCU" button When an MCU recipe is mat… | 22775669 | |
| Game update | 0.61_demo Patch Notes Items marked with 💡 were fixed or improved thanks to reports from players. Thank you for your feedback. New Additions · Added character-specific English fonts Fonts for other languages will be added as we find suitable free fonts. Feature Fixes/Improvements · Improved dialogue line-break handling · Dialogues now wait if the ESC menu is open instead of interrupting · Crafting rank details now s… | — | |
| Game update | 0.6_demo Patch Notes Items marked with 💡 were fixed or improved thanks to reports from players. Thank you for your feedback! Balancing Increased daily work quota Although the daily quota was increasing each day, it was growing slower than expected. Catching a few Carbon Devourers would immediately trigger overtime, which we felt made the gameplay experience confusing. We've increased the daily quota to address thi… | — | |
| Game update | 0.591_demo Patch Notes Balancing Initial target Kash amount reduced (500K -> 200K) The initial goal was set at 500K based on estimated maximum values during early development, but as we fine-tuned the balance, it became clear that it would take over 50 days, leading to unnecessary repetition. We've reduced the target amount to 200K to allow for a faster gameplay pace. (This change will also apply to the full release.… | — | |
| Game update | v0.58_demo patchnote bugfix: some items are showing placehoder square, not the actual image. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.