Tasty Beverage
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Title | Build |
|---|---|---|
| Upcoming Major Update 0.7 - URBAN WARFARE (+ blinking update)major 0.7 URBAN WARFARE is the largest content update so far! :D One of many things added is... characters now are able to blink! Oh and... character customization ... that's kinda good too. Maybe not as good as blinking: The other less important additions: · Cars . It can take you places. But oh... it can also... DYNAMICALLY SMASH THROUGH BUILDINGS . Depending on vehicle type, you may run through a… | — | |
| Major Update 0.4 - Turf Wars!major Continuing with rapid content updates - its time to make gameplay features more fun! Improvement patches 0.4.1 and 0.4.2 also released yesterday and today. Next updates, starting with 0.5 are already in progress. Goal is to considerably deepen gameplay features and make game maximally replayable and fun :D Primary Changelog: · Added Turf Wars and safe house section for separate Turf Wars upgrad… | 23374677 | |
| Update 0.3.2 released 0.3.2 Bugfixes - Fixed unwanted armed enemies appearing on fresh city entry. - Fixed police response triggering too early. - Improved follower movement through doors. - Improved NPC combat positioning and hit feedback. - Fixed muzzle flash placement. - Made gunfire audio more consistent. More improvements incoming in next version to this. - Fixed city save seeds and mission map freshness. - Cle… | — | |
| Update 0.3 - Major overhaul and visual improvementsmajor As mentioned in last 0.2 post, next major updates (0.3, 0.4, 0.5) are going to be major foundational work that will considerably improve the game. With 0.3, I focused on changing what seemed to be biggest thing holding back this game so far: user interface. 0.3 is a full revamp of whole game . A lot of things have changed, mostly visually and on the backend, but it just does not feel like the s… | 23095250 | |
| Update 0.1.3 released After release, I have been focusing on releasing quick patches with following changelog: v0.1.3: · Considerably improved performance during user interface refresh, startup and closing/switching. All Idle elements of the game should feel way more smoother! · Fixed various bugs caused by death of controlled character/squad member. Stay tuned for news about the next content update as well! Join ou… | — | |
| Updates 0.1.1 and 0.1.2 released After release, I have been focusing on releasing quick patches with following changelog: v0.1.1 released on Steam: - Fixed issue with scrolling being stuck for squad member rows - Fixed performance issues and stuck NPCs relating to NPC pathfinding - Fixed issue with broken character portraits after reloading the UI - Fixed various other minor UI and city mode performance issues and implemented… | 22736959 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 12:42 | No patch notes · unannounced build | 25187265 | beta | 2 | — |
| 30 Aug 2026 | Sun | 14:01 | No patch notes · unannounced build | 25021574 | beta | 2 | — |
| 17 Aug 2026 | Mon | 16:19 | No patch notes · unannounced build | 24779630 | public | 2 | — |
| 17 Aug 2026 | Mon | 16:01 | No patch notes · unannounced build | 24779630 | old_version | 2 | — |