Time (UTC)SourceWhat changedAddedEditedRemovedReference
14 Sep 2026
NewsHex Core IDLE Page Now Available!———Community
Community · published 14 Sep 2026, 19:07:11 UTC
Hex Core IDLE Page Now Available!
We’re happy to announce that Hex Core IDLE is now in development! Hex Core IDLE is a bigger, more expansive idle take on Hex Core, featuring new systems, mechanics, and plenty more progression. You can wishlist it on Steam now!
In-game event · published 22 Aug 2026, 22:33:46 UTC
Fork Mode is out now!
Limited lives, limited choices! Fork mode makes you choose between upgrades to create unique skill paths. Fork mode · Unlocks after beating the campaign · All weapon systems start unlocked · Energy no longer drains over time · Spend bits to open a fork and choose between two skills · The skill you skip is purged from your build · Earn tokens from worm kills to restore purged skills on the skill…
In-game event · published 11 Aug 2026, 16:23:27 UTC
Blitz Mode Available Now!
Blitz Mode is now available! Once you have beaten the game, Blitz Mode is unlocked automatically and can be selected on a new save file. In this shorter mode, progression is sped up and slightly changed: · Research is integrated directly into the Core Grid. There are no Kernel Ops or Research tabs. · You start with 1 token, allowing you to unlock an additional weapon immediately. · Enemies drop…
It turned out that achievements weren't triggered on windows, but this should be fixed now. When you load an existing save file, any earned achievements should get re-triggered and properly unlocked. Sorry about the inconvenience!
In-game event · published 29 Jul 2026, 19:25:19 UTC
Demo Update!
We've updated the existing demo to more closely match the final version of the game! While old save files should still work, we recommend starting a new one, as several skills have been rearranged and adjusted. There is also a new story intro that can be experienced when starting a new save. Happy defending!