Stellar Monarch
Playing now
1+1 vs. yesterday
100%of peak
All-time peak
110 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
110 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Version 1.47.2 released Several small fixes to very rare bugs and glitches you probably never encountered anyway. Also one funny bug I encountered when coding Stellar Monarch 2, the last defined civilzed race was never put into the random generator and therefore it never had a chance to appear in the game. So, as a side effect of fixing the bug, you got 2 new civilized races (one minor and one major) you never seen be… | 8067195 | |
| Esports | Sequel entered early access! The sequel to Stellar Monarch has entered the early access! Official Steam announcement | — | |
| Community | Sequel enters E.A. this year! The sequel to Stellar Monarch enters Early Access 6th December 2021! | — | |
| Game update | Version 1.47.1 released Quick technical update for olders OSes. The previous version broke the compatibility with Win 7 this version restores it. Now, the game makes additional OS checks to adjust to legacy systems and might auto force safemode when needed (so older OSes versions also get the engine fix from v1.47 but handle it via using safemode). Windows 10 users (and Linux users playing via emulation) will see no d… | 7131443 | |
| In-game event | Version 1.47 released Technical update, apart from the Stormtroopers bug fix (which also slightly increases the pace of the ground combat as a side effect) the rest of the changes do not affect gameplay. It basically address some rare issues affecting a very minor portion of players. Also, as of this version, you should never need to run the game in safe_mode (but of course I'm keeping this option, just in case). -… | — | |
| In-game event | Version 1.46 released This update is about small finetuning or some mechanics, nothing game changing but more like making things go more smoothly, intuitive and logical. Also traditional bug fixes. - Cities penalty made more granular (depending on how many cities are missing compared to population, before it was iterated by -10% now by -5% each step). - When Parasites go into hibernation they will start to disband g… | — | |
| Community | I'm working on a sequel to Stellar Monarch! It’s time to announce my next project, it will be a sequel to Stellar Monarch. I have been thinking about it for a longer while, about the things I would love to change if I were to start from scratch. About things that could have been better. So, I have made a prototype and it looks solid enough to give it a green light. Stellar Monarch 2 is now officially in production! Full story: Official W… | — | |
| In-game event | Version 1.45 released This update contains several small fixes and improvements. It also introduces two small rules regarding how aliens operate, nothing ground breaking, more like stuff that you would intuitively expect (like can't launch an offensive from a planet with lost orbit control and additional penalties for civilized races which lost their capital world). - If a civilized race loses the homeworld they hav… | — | |
| In-game event | Version 1.44 released Technical update, the game was moved to a new version of the engine which for example allows a special 4K Ultra HD UI rescaling. If you experience some problems, please report it. Also you can use a Steam "legacy" branch which contains the old v1.43. There is also one long awaited feature. Steam achievements! Just a few and it's more of an experimental feature but they are here. - New 4K "Very… | — | |
| In-game event | Version 1.43 released Version 1.43 released A big autonomous fleets overhaul. I the last month or so I was brooding over how autonomous fleets should be tweaked to make them more intuitive and efficient. There are two big changes, one in how the offensive fleets process conquest orders and second is the introduction of patrol squadrons which are used by defensive fleets. As usual, all this is explained in tooltips i… | — | |
| Game update | Version 1.42.1 released Another quick update, mostly related to the expansion and spelling fixes. - Double AE costs for all Astro Engineers actions (satellites, terraforming, megastructures). Note you can adjust some of those (via Advanced Customization settings) for example if you want to have earlier megastructures. - Astro Engineer's asteroid fields mining is scaled to the number of planets now (more intuitive and… | — | |
| In-game event | Version 1.42 released A quick update based on the early feedback from the expansion players. I tried to improve here the most confusing and unclear things. The base game got small interface improvements as well. - Small improvements and beautification of the interface. - New technologies option moved to a separate box to make it more clear and visible. - Added terraformation table explaining all the terraformation r… | — | |
| In-game event | The first expansion is out! "The Age och Technology", the first expansion for Stellar Monarch is out! | — | |
| In-game event | Version 1.41 This version contains a lot of rebalancing, an option to bribe pirates and an improved starmap generator. I was continuing to examine the savefiles you sent me, especially then ones at higher difficulty levels and I was trying to find out why it's too easy at difficulty 9, that's when I found a kind of "bug" or to be more precise a dubious design decision regarding difficulty calculations made… | — | |
| Major update | Version 1.40 released While I was making the expansion I also took the opportunity to review all the game rules and mechanics. This version includes a lot of changes, tweaks and improvements, usually small ones, to existing mechanics. Overall there are 4 bigger changes: 1) New "suppressed" mechanic. Now The Hive and Parasites can not launch offensive operations from Barren or radiated planets. It adds to your dispos… | — | |
| Major update | Expansion for Stellar Monarch can be wishlisted now! Finally, the long time ago promisted expansion for Stellar Monarch is coming! It's titled "The Age of Technology" and will focus on technology and science. It's planned to be released this year. To celebrate this event all Silver Lemur Games products get discounted for this week! Reminder: Recently Steam introduced Steam Developer Page if you follow it you will be notified each time I release a… | — | |
| Community | Cloud Saves Enabled Cloud Saves for all Silver Lemur Games products (Stellar Monarch, Automobile Tycoon, Legends of Amberland: The Forgotten Crown). Also all future games will have Cloud Saves available from the start. In case of problems: · Make sure you have "Enable Steam Cloud synchronization" checked for in the game's properties (by default it's checked) · Note that the savefiles will be updated when y… | — | |
| Game update | Version 1.31 released Small update containing some fixes and an engine upgrade. - Technical upgrade (new 3rd party libraries) also engine upgrade (small improvements like mute on focus lost). - New buttons on main menu page (Discord, Website, etc). - Rebels not progressing in the Birth of the Empire game mode. It also fixes your older saves. - Crashes during Rename fleet when Delete key is pressed (it seems over the… | — | |
| Community | Upcoming first expansion for Stellar Monarch A long time ago I was promising you at least one expansion for Stellar Monarch. It's almost the time! After I finish the current project, Legends of Amberland: The Forgotten Crown, I'm starting work on the expansion. It will be released somewhere this year. More information: | — | |
| Game update | Version 1.30 released December version introduces a new ironman mode "Surrounded by Traitors" which makes maintaining loyalty of imperial officials much more tricky. Especially over time since the loyalty degrades more when time passes when this ironman mode is selected. This version also introduces a new event related to loyalty and interface improvements. - Ironman mode: Surrounded by Traitors. Every 100 turns sta… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.