Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Stellar MonarchNewsVersion 1.41
In-game event

Version 1.41

Stellar Monarch · published 26 Nov 2019, 11:09 UTC

All newsPlayers around this dateRead on Steam

This version contains a lot of rebalancing, an option to bribe pirates and an improved starmap generator. I was continuing to examine the savefiles you sent me, especially then ones at higher difficulty levels and I was trying to find out why it's too easy at difficulty 9, that's when I found a kind of "bug" or to be more precise a dubious design decision regarding difficulty calculations made at an early stage of the development. Basically, not all races were scaled to the difficulty (like pirates) and some races were scaled quite gently (like The Hive). After some deliberation I decided to rewrite that part and unify the difficulty calculations for all races. Now all races scale by more or less the same magnitude based on the difficulty. The intended result is that if you play at the Normal difficulty you should not notice much of a difference but when you play at Hard/Insane it should really shake things up. I also added you an option to bribe pirates with an interesting cost formula which scales to time and number of planets so it should be affordable at the beginning but not so at the end. The next change was the starmap generator. There is a subtle change regarding galactic rim. Now there are fewer connections between edge systems and there are no very long connections (which allowed you kind of "fast travel" if you controlled the galactic rim). Now the edges of the galaxy look much more interesting (shape wise) and is better gameplay wise.

- Bribing pirates option (intelligence screen).
- Extra difficulty settings for those who still find it too easy even at the highest difficulty. To enable it go to options and enable "Experimental features", then, when you select difficulty 9 you will see additional options to make it even harder (note it's totally not recommended, it's just an extra option for people who know what they are doing).

- Changed military power formula (for all races). Now they all scale to the selected difficulty level (previously pirates were not scaled, The Hive was only minimally scaled, etc). This greatly changes the balance at difficulties other than normal.
- Rifts open much earlier at difficulty 7+ (previously at 8+).

- Changed starmap generator (nicer looking edges, fewer connections at the galactic rim, no long connections on the galactic rim).
- Transdimensional aliens and all other races which do not use reinforcements mechanic will disband zero units squadrons (a cosmetic change to avoid clutter of empty units in some very rare cases).
- Small spelling and linguistic improvements.

- Added warning notice when selecting difficulty 8+ on the new game screen.
- Small interface improvements.

- Added fallback to ugly planet names when nice planet names list is exhausted. It fixes a very rare cosmetic planet names bug on huge galaxies.
- Open rifts (via audience) was not working properly.
- Trade with self bug fixed (although, for a moment I was considering if that's a bug or a feature :)).

More from Stellar Monarch

Other announcements

All news
Game update25 May 2026Version 1.49 releasedMaintenance update. Updated engine, which brings a better safe mode (useful in case of problematic setups) and some boring technical fixes. - Updated engine to the newest version. - The game now reacts to "FPS limit" config settings (you have to manually edit config.ini, add "fpsLimit=NUMBER" to " " section).Esports2 Mar 2026Legends of Amberland III: The Crimson Tower has been released!Legends of Amberland III: The Crimson Tower has been released! The third part of Amberland series is out! Full announcement:Game update24 Mar 2023Version 1.48 releasedMaintenance update. Libraries upgraded to the newest version. Not that there were any problems with the older libraries but just in case. It's also more convenient if all games use the same low level routines. Oh yes, also one measly low priority non critical bug was fixed. So, basically, nothing to see, move along. - Updated third party libraries to the newest version. - ESC key now always clo…