Time (UTC)SourceWhat changedAddedEditedRemovedReference
14 Dec 2018
NewsLast call for major issues———Community
Community · published 14 Dec 2018, 11:04:11 UTC
Last call for major issues
Thanks so much for all of your support on Frozen Synapse 2 so far. We're wrapping up this phase of development and the objective is to ensure that everyone is happy that there are no significant issues or bugs with the game that are having an impact on your experience. If you would like to bring anything to our attention then we'd really appreciate a post in the thread here:
Hi all, We're looking for people to help us test the macOS build of Frozen Synapse 2. In order to participate all you need to do is opt in to the 'multiplatform_test' branch on Steam. The game is playable on a late 2015 base model iMac and our minimum supported macOS version is Sierra. Instructions: 1. Right click on 'Frozen Synapse 2' in your Steam Library and click on 'Properties' 2. Click on…
Hi all! Got some more bug fixes and improvements for you today. · Explosive unit AI is now more careful about killing its team mates · Fixed crash on quit · Fixed an issue with level generation · Fixed an issue to do with retreating from the Hotel mission · Fixed an issue where quick skirmishes end after the first turn · Units no longer plant the bomb with their dying breath if they die inside…
Lots of bugs fixes and other bits today! · Fixed some crashes to do with planning for ghost units · Fixed being able to zoom out too far in Advance MP and Skirmish generators · Improved wording of instructions for base defence missions and reduced timeout to 12 turns · Miscellaneous crash fixes · Fixed Advanced MP generator making blank Extermination Old School maps after a while · Fixed issue…
Small patch today to fix a couple of issues. · Fixed crash to do with planning for ghost units · Added alert for not having an ammo contract before playing a story mission which requires it
Hi all! Quite a few bug fixes today. · Fixed targetting icons revealing the locations of dark units · Fixed bug with scoring Hostage games · Fixed bug with scoring Secure games · Failed missions now disappear from the contracts list · Fixed issue where you could see the walls in locked rooms using the LOS line · Minor typo fix · Fixed issue where game wasn't ending if the faction leader had bee…
Hi all. We've added a new way to play the single player in this update along with various bug and crash fixes. · Added 'Story Missions Only Mode'. Play through the campaign in an uninterrupted stream of encounters like in the original Frozen Synapse. · Crash fixes · Miscellaneous fixes
Hi all! Plenty of bug fixes today and a much requested feature. · Fixed an occasional campaign breaking bug · Fixed issue where you could only send 1 squad out on missions or contracts · Fixes to Instant Skirmish · Ducked flamethrower/minigunner can no longer kill past cover · Fixed flamethrower/minigunner weapon 'volumes' showing up in dark modes · Game now shows the position of a player when…
Hi all! Got some bug fixes for you today. · Fixed another serious map generation/accessibility issue · Removed aim handle from Advanced Game creation in multiplayer and Skirmish Generator in single-player · Fixed a crash in Advanced Game/Skirmish Generator · Fixed a bug that could cause you to fail a checkpoint contract if one of your own squads goes through it
Hi all! We've just uploaded a patch for the game which fixes a number of glitches but also adds the Skirmish Generator and full match replays! Here are the details: · NEW: Added an instant skirmish button and advanced skirmish generator · NEW: Full match replay for finished missions or matches · Fixed an issue with level generation causing inaccessible areas · Fixed a desync/glitch to do with t…
Hi all! We've just put out another patch. Here are the salient details: · NEW: Added "City-style" maps for multiplayer Extermination matches (see Advanced Create to use them) · BALANCE: Machine gun has been given a minimum focus-aim distance to nerf it slightly vs shotgunners · Many level generation problems fixed · Fixed several issues with inaccessible areas/trapped squads · Fixed an issue wi…
Hi all! We've just released another patch. Here are the notes. · Triple click fix · Problem with Stadium mission fixed · Various problems with deployments and setup fixed, including · Fixed issue where item room location wasn't saved · Issue where the minigunner couldn't be dragged · Various misc. fixes Thank you for your patience and your bug reports. More to come!
Hi all! We've just put out another patch which should fix a few more crashes and other issues which have come to light since release. · Fixed several exploits for Hostage games · Fixed issue with tutorial where you could get stuck at the rocket launcher stage and not progress · Fixed problem caused by rewinding and playing back a turn · Fixed units spawning outside of mission area · Misc. tutor…
NewsFrozen Synapse 2 September 18th Update———Game update
Game update · published 18 Sep 2018, 15:57:26 UTC
Frozen Synapse 2 September 18th Update
Hi all! We've just released an update for Frozen Synapse 2 which addresses a number of the most severe problems our users were reporting. · Fixed issue with focus/ignore zones causing crash · Fixed a crash caused by selecting units in multiplayer · Added option for scaling the UI (for players with large monitors or high-DPI screens) · Added option for changing the zooming in/out speed for the c…
Hello all - here's our current plan... Friday, today: several small bug fixes and minor rule changes to multiplayer modes Sunday: 4k-supporting gui patch, some minor city bug fixes Thursday: Some more significant city issues dealt with. OSX and Linux versions and Skirmish Generator: Sept 28th (these will not interfere with ongoing bug fixing and improvements) We're aware of some crashes in sing…
NewsThank you for a great launch! Some quick notes on the Mac / Linux version plus UI scaling...———Community
Community · published 13 Sep 2018, 21:55:43 UTC
Thank you for a great launch! Some quick notes on the Mac / Linux version plus UI scaling...
Hi, Firstly, thank you so much to those of you in the community who have been patient with us getting the game out - we really appreciate it. We will be working to get Mac and Linux versions out as soon as possible. I will talk to everyone tomorrow and try to get a firm date for you. I also want to take a look at the issues that people are having with UI scaling above 1080 and see if we can do…
Sorry for lack of a confirmed release date - at the moment we're working really hard on trying to get the last remaining bugs. Our testers are doing a great job and we've brought on some external QA to help. I really appreciate your patience and I'll have more info for you soon.
We're wrapping things up on the game currently and it will release soon, but in the meantime here's a preview video: Please bear with us as we get everything polished up and all of the final bugs fixed!
NewsBig Frozen Synapse 2 gameplay video and discussion of final polishing phases———Community
Community · published 30 Jun 2018, 18:39:27 UTC
Big Frozen Synapse 2 gameplay video and discussion of final polishing phases
This video doesn't show off every type of content in the game but it'll give you the best idea of what it's like to play that we've shown yet Please watch, subscribe and give us any feedback you'd like to give - heading towards a final beta and polishing phase very soon - it's finally all coming together...
NewsYour advice and feedback welcome on the Frozen Synapse 2 UI———Community
Community · published 8 Jun 2018, 11:55:21 UTC
Your advice and feedback welcome on the Frozen Synapse 2 UI
Hello, I've just uploaded a video looking at the map and in-game UI prior to our UI pass next week - if you'd like to take a look and point out anything you think needs addressing then that'd be much appreciated - thanks!
NewsNew dev video! A look at the things factions can do in the game...———Community
Community · published 24 May 2018, 20:58:05 UTC
New dev video! A look at the things factions can do in the game...
Hello, Sorry I have been away for such a long time - trying to get this game actually finished so that you can play it. Here's a new update: I hope to have some more info on the release date soon. Please try to stay civil on here - it's amazing that people want the game so much that they're willing to go crazy over the release date but please try to be nice to each other. Thanks! I'll try to do…