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Frozen Synapse 2NewsOctober 10th Patch
Game update

October 10th Patch

Frozen Synapse 2 · published 10 Oct 2018, 14:55 UTC

All newsPlayers around this dateRead on Steam

Hi all!
Plenty of bug fixes today and a much requested feature.

  • Fixed an occasional campaign breaking bug
  • Fixed issue where you could only send 1 squad out on missions or contracts
  • Fixes to Instant Skirmish
  • Ducked flamethrower/minigunner can no longer kill past cover
  • Fixed flamethrower/minigunner weapon 'volumes' showing up in dark modes
  • Game now shows the position of a player when they launch an arc weapon (e.g. grenade launcher) in dark mode
  • Improvements to Bomb Defusal map generator
  • Base Defends now have a time limit for the AI to win - if they can't do it in 20 turns or less then they lose
  • Enabled 'cloud saves' on Steam

By the way we've moved the macOS and Linux builds to a new branch called 'multiplatform_test'. If you want to play the game on those platforms you will need to switch to that branch until we feel that they are ready for a general release.

More from Frozen Synapse 2

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Community14 Dec 2018Last call for major issuesThanks so much for all of your support on Frozen Synapse 2 so far. We're wrapping up this phase of development and the objective is to ensure that everyone is happy that there are no significant issues or bugs with the game that are having an impact on your experience. If you would like to bring anything to our attention then we'd really appreciate a post in the thread here:Community23 Nov 2018macOS Testers Wanted!Hi all, We're looking for people to help us test the macOS build of Frozen Synapse 2. In order to participate all you need to do is opt in to the 'multiplatform_test' branch on Steam. The game is playable on a late 2015 base model iMac and our minimum supported macOS version is Sierra. Instructions: 1. Right click on 'Frozen Synapse 2' in your Steam Library and click on 'Properties' 2. Click on…Game update13 Nov 2018November 13th PatchHi all! Got some more bug fixes and improvements for you today. · Explosive unit AI is now more careful about killing its team mates · Fixed crash on quit · Fixed an issue with level generation · Fixed an issue to do with retreating from the Hotel mission · Fixed an issue where quick skirmishes end after the first turn · Units no longer plant the bomb with their dying breath if they die inside…