Agraria
Last seen
1Sampled 18 minutes ago · not a live figure
—of peak
All-time peak
59 Sep 2026
Last seen
1Sampled 18 minutes ago · not a live figure
All-time peak
59 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Demo Playthrough Hey, potential Shared Land Agricultural Engineers! It feels like the time for Dev Diaries might be coming to an end. Yesterday I changed up the main character's idle animation. The old one looked a bit hunched, and I didn't like it. So now they stand up straight when standing still. A nice changed, but... hardly a gripping story of the game coming together. That's where we're at. Small changes… | — | |
| Steam news | Agraria Demo Released Hey, Shared Land Agricultural Engineers! Hello, hello, HELLO!! Oh my GOODNESS. I have been waiting to send this email for MONTHS (possibly YEARS... possibly my ENTIRE CAREER...) and now it is finally happening and I am literally TYPING WITH SHAKING HANDS!! The Agraria Inc. New Partner Trial Program is officially OPEN, which means YOU (yes YOU, the person reading this!) can become a Shared Land… | — | |
| Community | Dev Diary 5/11 Dev Diary 5/11 Isolation & Introspection Hi, prospective Shared Land Agricultural Engineers! It's been another busy week of hunting down late-game bugs and squashing them. A few standout casualties of the Battle of the Bugs: · Sometimes Juniper would spawn floating a foot off the ground. They enjoyed this, but it was distracting. · Chaff left by the Push Cultivator glowed in the dark. It was ne… | — | |
| Community | Agraria Dev Diary 5/5 The Perils of Pineapples So, I'm balancing late-game content. It's not the most exciting work, but I'm still sometimes amazed at the one-more-day effect Agraria has, even after months of being immersed in the project. But sometimes I'm reminded that I am really, really new to this world. So, I wake up, another day on the farm. I'm working on the Rank 8 Trial to unlock the Automated Distributor,… | — | |
| Community | Dev Diary 4/20 Hello, Prospective Shared Land Agricultural Engineers! This has been a week of beta bug clean-up mostly, which is boring, so it's the perfect opportunity to talk about systems that you will hopefully find less boring! Progression in Agraria A lot of balancing work went into the progression system this week - making sure rewards feel earned but not punishing. A few people have asked me about pro… | — | |
| Community | Agraria Dev Diary 4/12 Hello, prospective Shared Land Agricultural Engineers! It's been another busy week. A lot of balance testing happening, especially at the higher ranks, when there's a lot going on. This resulted in a few complete system rebalances, but the end result has been a smoother progression with fewer slow spots. I want unlocks to feel earned but not punishing, and sometimes that's a surprisingly tricky… | — | |
| Community | Dev Diary 4/4 Hi, prospective Shared Land Agricultural Engineers! It's been a productive week of working on Agraria, and hopefully we're nearing the point where the demo is ready to roll out. Most of the work has been balancing and polishing. The little things that make the game work just a bit better. Increasing the payout for private orders that offer Aggies (the game's general currency), livening up sunse… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.