Hey, potential Shared Land Agricultural Engineers!
It feels like the time for Dev Diaries might be coming to an end. Yesterday I changed up the main character's idle animation. The old one looked a bit hunched, and I didn't like it. So now they stand up straight when standing still. A nice changed, but... hardly a gripping story of the game coming together.
That's where we're at. Small changes for polish. I'm feeling good about where Agraria is, but these last couple of weeks will likely be filled with teeny (boring) polish. If I find myself overhauling anything, or building new systems from scratch, I'm probably in trouble.
But the demo is out! (Yay!) If you're curious, I encourage you to give it a try. It's pretty low investment, and gives you a good feel of the very basic Agraria loop. But if you're a watcher... well, let me try to help!
This video shows the first 30ish minutes of the demo, with lots of interjection from me! I'm not much of a streamer, but I can at least provide a few hints and give some insights into the design!
Agraria Playthrough with the Dev
Enjoy!